New Destiny video, will give you goosebumps!

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From Bungie, the creators of Halo, comes Destiny. If this video is anything to go from, Good God I want in! Seriously, I have been following this game since they announced it, and seeing how much love and passion they are putting into this game, and just how incredible it looks… I may just got preorder it right now for the PS4. I honestly got goosebumps watching this video and thinking “Holy Crap, the Next generation can’t get here soon enough”. Seriously, take a look at this video, and prepare to get EXCITED!

Destiny is slated to be out in 2014 for the PS3, PS4, Xbox 360 and Xbox One.

By Dayne “Anjel” Cody
@DayneCody

Launch PS3 vs launch PS4…. and fight!

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Playstation Access has done this very cool video comparing the size of the Launch PS3 and the Launch PS4. To see that we are not getting another George Forman Grill, take a look at the video to see how they compare.

So after seeing this side by side video what do you guys think? Let us know in the comments.

By Dayne “Anjel” Cody
@DayneCody

E3 Recap Day 3 – E3 is my Destiny

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You know the saying that they save the best for last? Well that pretty much sums up my last day. I saw a lot of games and a lot of sweet surprises I didn’t expect. To start the last and biggest day of course I started at the Activision booth and Call of Duty Dog, I mean Ghost. The best part of the demo was the theater it took place in, full leather recliners and mega surround sound. Call of Duty looks great but they just showed the same game play areas that they revealed at their Sunday event so nothing really new was unveiled. Honesty after seeing the new mechanics that Titanfall and Destiny bring to the shooter genre I can’t help but feel like Call of Duty is really looking like an old dog, that needs to be taken out to pasture. I did get a cool T-Shirt though and sat with super space pimp Cheapy D.

Destiny is the new franchise from Halo creators Bungie and it looks like it may be my game of show edging out Titanfall but only by a hair, things can change as these games get closer to launch. Whats not to like, Destiny is a class based MMO shooter with dynamic world events, quests, mounts and of course epic loot. Destiny was demoed on PS4 by a group of devs and looks to be pretty far along as they actually allowed me to film the demo and they usually don’t let you unless they’re pretty confident in the final product. The reason Destiny may be my game of show is that it  has the most replay-ability and of course the multiplayer looks wicked. Watch my video and see for yourself.

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Next up was Ubisoft and they definitely had one of the strongest line ups they’ve ever had. A big surprise up their sleeve was Tom Clancy’s The Division, an open world RPG, 3rd person, MMO shooter that is visually stunning and doing something we’ve never seen before. You can watch the demo I was basically shown HERE but we were treated to an extended demo of real time game-play. In our demo a 3rd player dropped into the game via an app on their tablet and was controlling a support drone that could tag targets, heal and even battle with the party. This feature is pretty awesome as you can still play with your friends if you were on the road and earn experience even when you aren’t at your console. The Division is a title to keep an eye out for and from what I saw it’ll definitely be on my radar.

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Next up was South Park the Stick of Truth, the new RPG from Obsidian entertainment who most recently brought us Fallout New Vegas. South Park the Stick of Truth is an RPG in a style reminiscent of the Super Mario RPG games. You’ve got an open world with traps, enemies and puzzles but when contact is made with an enemy the game switches into your classic Japanese style turn based battle system. South Park the Stick of Truth is literally a playable version of the South Park show with all the wit and banter expected from your favorite characters. The demo had one of the longest lineups at E3 and it didn’t disappoint, I usually don’t laugh out loud at video games but I was busting a gut every time Cartman opened his mouth or dropped the F-bomb. Unfortunately when I asked about a release date all I was told by the devs was that it would be available some holiday season and they really got a kick out that smart ass answer.

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A definite highlight of the Ubisoft booth for me was getting a private demo of Assassins Creed Black Flag from the game’s lead designer Sebastian Berton, he was the guy responsible for the new Naval battles introduced in AC3. Behind closed doors I was shown a demo with the main character Edward Kenway accepting an assassination mission and having to track down his target on a small secluded island. Quickly though a simple assassination turned into the target fleeing onto his ship and Kenway having follow for some good ship to ship combat. After the target’s ship was disabled we were then able to board and take out our contract, resulting in a nice reward and a new ship to add to our fleet. A cool new feature that seems to be the trend was that we could use a tablet for displaying a real time map, sending our fleet out on missions and much more. Unfortunately I couldn’t take any footage or pictures but the developers definitely are taking good advantage of second screen functionality. The world in Black Flag is huge, filled with side quests and dynamic missions. For example after our victory we came across a small island with a ship wreck, after closer examination we found a corpse clutching onto a treasure map. So then we were off searching for some pirate booty (sorry I couldn’t resist) on a small island with ruins and a Spanish expedition party. In typical AC fashion we were treated to some nice environment traversal to the location shown on the treasure map, BTW we had the map displayed on our tablet the whole time so no fumbling in menus which I might add is pretty nice. Meanwhile as we reached the top of the ruins an optional mission occurred where the Spanish were holding 2 pirates captive, after stealthily taking care of the guards we now had 2 extra bodies in our army and a nice treasure to boot. I won’t lie I’m a huge Assassins Creed fan and from what they showed it looks like they are definitely listening to the fans and fixing many of the wrongs from AC3. All in all I had a really good time checking out the Ubisoft booth and I can already feel my wallet hurting. I did also check out Watch_Dogs but there wasnt anything diffrent than what was shown during the Sony Press Conference.

After Ubisoft I went to check out Disney Interactive’s booth where I saw Fantasia Music Evolved and Disney Infinity. At first I was pretty skeptical of Fantasia, Harmonix released a trailer that was pretty terrible in my opinion and left people wondering what the hell is this game? Well after my demo I can say that we might have another fun music game to get our hands on, figuratively speaking. Fantasia takes advantage of the new Kinect on Xbox One and the motion tracking is definitely improved from the original Kinect. Fantasia allows you to conduct the music and remix songs using the motion of your arms like Mickey did in the movie Fantasia and that’s where the name and influence come from. Check out the video above of Queens Bohemian Rhapsody being played live and demonstrating the game play. Finally I got an extended demo of the toy box mode from Disney Infinity, Disneys answer to the Skylanders franchise. Using the Disney Infinity base you can bring your toys to life, now you can play with your favorite Disney characters in story mode and the limitless toy box mode. Check out the extended demo I got below, I safely say that you’ll probably want to hide this one from the kids or your going to be stuck buying a bunch of new Disney toys.

At this point my final day was almost over and I was was pretty much wiped, fortunately I had my fill of E3 and felt like I got to see everything I was looking forward to. Over the coming weeks I’ll do more write ups on games I played and saw. I’ll also do a breakdown on the new consoles and offer my opinions. I can say right now though if I had to only buy one system I’m definitely leaning towards the PlayStation 4. I will buy both consoles of course but Sony is just killing it and doing so much right with the development of the PlayStation 4. With that we end another E3, next up is PAX in a couple months where we’ll get to see more of these titles again and get even more hands on time. Thanks for reading and feel free to message me if you have any questions regarding E3.

Check out my gallery below and follow me on on Twitter @RicF, also check out our YouTube Channel for more videos.

By Ricardo “Rico” Ferreira
@RicF

E3 Day 2 Recap – Nintendo and the Witching Hour

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Its a me, Rico! and here we are with day 2. If you couldn’t tell already I was at Nintendo’s booth for a good portion of the second day. My experience at Nintendo had me giddy as a child on Christmas morning and utterly disappointed when I realized that I didn’t get the presents I was asking for. Nintendo had some great games on display but they forgot the major franchises at home in Japan. I guess Nintendo is cool with showing up to a gun fight with a kitchen knife. That being said though I did play both of the new Mario titles, Super Mario 3D World and Mario Kart 8. I can easily say that these are must have games for the Nintendo fan. Super Mario 3D World is pretty much what you’d expect, its an HD version of the excellent 3DS title with a much larger scale. For starters Nintendo has added 4 player co-op like New Super Mario Bros and that each character has unique abilities, for example Peach’s floaty jump is back. Another new addition is the cat suit that allows characters to attack enemies with a scratch attack and the ability to climb walls, flag pole included. Nintendo was only demonstrating the new cat suit and co-op functionality but I’m sure there will be other abilities and power ups. Mario Kart 8 was the other major Nintendo title on hand that I spent a decent amount of time with. The new addition besides the beautiful HD graphics was the ability for the carts to transform into anti-gravity karts and literally drive up the walls changing the dynamic of the courses and adding new more course options. It wasn’t ground breaking but when I was playing Mario Kart in HD I couldn’t help but have a smile on my face.

Unfortunately though some huge games were missing, no Pokemon XY or Smash Bros. which quite honestly both games should have been showing and playable. A big problem the Wii U has is a lack of games and Nintendo didn’t do much to comfort Wii U owners, Mario Kart and Smash Bros don’t even come out until next year. As we all pretty much know the Wii U has just become another Nintendo box and I guess that’s OK but it would be nice if they could get some other major titles and fast. Another highlight of hanging out in Nintendo’s booth was a random Conan O’Brian sighting and he was super effective, at creating crowds.

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With Nintendo and the kids games out of the way it was time for some adult action. (I kid, I kid or do I?) Anyways, Square was kind of a let down as I couldn’t get into their demos because they were super busy and shit the bed with organizing their press appointments. Not to be totally disappointed though most of what they were showing was at PAX East or simply a trailer that everyone at home could see, so I don’t feel like I really missed anything. The real highlight of their booth was Saints Row IV and of course it was off the hook. Imagine GTA plus crazy and you’re still not even close, now you have super powers and a fricken dub step gun, nuff said.

After the disappointment of the Square booth, EA surprisingly came to my rescue or my money I’m not sure. EA has at least two new IP’s with Garden Warfare and one of my favorite games of the show Titanfall. I mentioned Garden Warfare the other day and I got to see another demo of what looks to be a garden fresh take on the shooter genre.

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Titanfall is definitely one of my favorites from the show, behind closed doors they showed us an extended multiplayer match. Between this and Destiny next year will see some awesome new shooters that do more than the genre is currently. If this game was available at launch the Xbox One would have a killer app but unfortunately it isn’t going to be available until March 2014 and I have my doubts about that.

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After I was done with EA I moved on to the Witcher 3 and got to see an extended behind the scenes demo. CD Projekt Red looks to deliver one of the largest and most dynamic open world RPG’s with the Witcher 3. Gone are the problematic boss battles from Witcher 2 in fact there are no bosses battles per say but giant monsters that can be randomly encountered in the world, or your quests. CD Projekt promises that there over 80 unique creatures in the world to hunt down and battle with their own strategies and abilities to make them very distinct. The dialogue system is also being reworked to add more character and life to the game. Another system added are dynamic side quests that can have world impacting repercussions that can come back to haunt you later depending on how you resolve them. All in all the Witcher 3 looks to be a wicked evolution to the franchise and will probably end up being next years best RPG from what I saw.

I also had a chance to check out the Nvidia Shield and Ouya but I’ll try to do a separate write up on those another time and with that we end day 2.

Check out my gallery below and follow me on on Twitter  @RicF, also check out our YouTube Channel for more videos.

By Ricardo “Rico” Ferreira
@RicF

E3 Day 1 Recap – Next Gen Sure is Pretty

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Hey guys and gals, sorry this update has taken so long but its been pretty crazy here on the show floor. Obviously both Sony and Microsoft booths are standing room only as everyone is eager to get a glimpse of the next generation of console gaming. I started my day by hanging out in the Sony booth and played most of the confirmed launch titles for the PlayStation 4. Unfortunately Watch Dogs, and Infamous Second were only theatre demos and no recording was allowed. However I did get a chance to play Killzone Shadow Fall behind the scenes with the Lead Designer of the game. I was impressed, obviously it looks stunning and learning from the competition Killzone has adopted new methods of traversal and enemy takedowns that break up the monotonous gameplay that has hampered many shooters lately. Also the environments have been opened right up with multiple side objectives that help alleviate the feeling of alway being in a corridor or shooting gallery. Killzone also introduces a new drone sidekick that you can use to setup up zip lines accross the environment, hack computer terminals or simply attack your enemies, just to name a few of its abilities. I can easily say that Killzone Shadow Fall will be a day one purchase for me. I also had a chance to try out the Vita version of Killzone Mercenary and I can say that Vita will finally be getting the quality shooter we’ve been looking for. Tearaway for Vita was another stand out title that I got to spend some time with and it looks to be a great little adventure platformer.

 

After spending a better part of 4 hours playing around in the Sony booth I moved onto Microsoft and the PR mess that is Xbox One. Honestly I’m pretty excited for Xbox One regardless of some terrible choices they’ve made in terms of DRM, I’m sure the Xbox will have some great features and of course exclusive software. Unfortunately Microsoft didn’t want to talk about anything but games so little was learned about the console itself that we don’l already know. In their booth I got play RYSE, Forza 5, and Killer Instinct. I had a blast playing Killer Instinct except that I couldn’t combo worth shit, but it was still great. I uploaded a video and you can for yourselves, a nice side effect of all the power in these new consoles can be seen in all the lighting and particle effects.

 

Forza 5 looked pretty impressive as well but I’m not much of a car guy so I can’t really speak to any of the improvements. A cool feature Forza demoed though were the new triggers in the Xbox One controller which have rumble built in. With this extra level of rumble added  things as simple as starting the engine or the skidding of the tires added a new dimension which was pretty neat. We also got to see the Mclaren P1 which was pretty sweet, now wheres that extra million I had hidden away?

 

Finally I ended my day with a pretty lengthy play through of the RYSE demo aka QTE the video game. All jokes aside, RYSE is still pretty sweet and had a real gritty feel. the combat system was very similar to the most recent Batman games with parrying attacks and building up chains. The graphics were unbelievable and I felt like I was killing with the best of the Spartans though it remains to see if much is added otherwise it could probably get pretty repetitive. So thats about it for my late day 2 recap, things have been pretty crazy and I”l be back with more soon.

 

By Ricardo “Rico” Ferreira
@RicF

Call of Duty: Ghosts – All Access June 9th 11am PT

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Call of Duty: Ghosts – All-Access, is a live, 30-minute broadcast that will kick off E3 for Call of Duty and features an exclusive first look at gameplay levels from the title, as well as exclusive behind-the-scenes footage, interviews with the Infinity Ward team, and more.

Here is how you can watch the Call of Duty®:  Ghosts – All-Access program:

  • Live on DIRECTV (also available for on demand streaming through the DIRECTV Everywhere platform, as well as on demand through DIRECTV on Demand)
  • Tune into Callofduty.com for the livestream
  • The Machinima app on Xbox 360

The program airs on June 9th, at 11 am PT / 2 pm ET.
For further information visit www.callofduty.com/ghostswww.facebook.com/CODGhosts or follow @CallofDuty.

By Ricardo “Rico” Ferreira
@RicF

Hands on with Divekick

diveKickLogoWhat started out as a joke has turned into a hilariously successful take on the fighting game genre. Divekick is simple, gone are the complex combos and impossible special moves. Divekick simply has 2 buttons: dive and kick. Unlike conventional fighters anyone can play Divekick, each round is a one-hit knockout and the strategy comes from outmaneuvering your opponent. I played Divekick at PAX East and it was a blast, I’ll definitely be picking it up for our games night. Check out some screens and the trailer below.

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At PAX East, Iron Galaxy set the game up with custom Divekick controllers, hopefully these controllers will become available for purchase in the future.

Divekick will land on PC, PlayStation 3 and Vita this summer.

By Ricardo “Rico” Ferreira
@RicF

A very interesting way to look at the used game issue.

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The issue of used video games is a big one right now. Everyone is up in arms about it, due to the fact that the new generation of consoles is right around the corner, and they have yet to announce how this is going to work. I came across this video earlier and I thought it brought up some very good points. While I am not sure if I agree with all of it, I think the author pretty much nails it on the head, in explaining why, when it comes to video games, used games are a real issue. Take a look at this video below and feel free to tell me what you think in the comments.

By Dayne “Anjel” Cody
@DayneCody

Metal Gear Rising: Revengeance PS3 Review

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Metal Gear Rising: Revengeance is one hell of a wild ride. It’s not a long ride, but the time you spend on it is well worth the price of admission. It throws you into the action, and outside of the cutscenes, it never really lets up until it’s over. Platinum Games and Hideo Kojima decided that while it may only be about 5-7 hours per play through, they were going to cram as much into them as they could, and god am I glad they did.

The story is exactly what you would expect from Hideo Kojima with a Platinum Games flair. It has all of your usual Hideo Kojima ramblings about life, power, environment and war as an economy. It’s big, it’s outlandish, and it’s HUGELY over the top, but in this context, it fits the game perfectly. If you’re not a Metal Gear fan, then you will enjoy seeing how the universe changed after the events of MGS4, and how all of that led to the events in Rising. If your not a Metal Gear Solid fan, well then skip to the good stuff and enjoy the rest of the ride. The story is really there for the fans, and as a fan I appreciated that. But I also understand there are those out there who do not, luckily there is a bit here for everyone.

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Metal Gear Rising’s combat is fast and furious. They give you a weak and strong attack, which you can chain together to produce combo’s. Combo’s start with just your basic chain, but once you start leveling up your move set, you gain access to bigger and stronger combo moves. Once you do enough of these combo’s and fill your power gauge, you can go into what is essentially “blade time”. Blade time essentially slows everything down and allows you to use the right analog stick to free swing your sword. You can use this time to deal out as much damage as possible as well as use precise blade cutting on a target to do some massive damage. For example: you can remove limbs, heads and sometimes if you’re fighting the right enemy, the left arm for a bonus. Sometimes after you have worn an enemy down or blocked correctly and you trigger blade time a little red box will show up. If you manage to slash within that box you will be rewarded with a “zandatsu”  What that basically means is, you will reach in and rip out your enemies guts and use them to recharge your own, it is a bit gruesome, but all of the enemies in the game are cyborgs, so you don’t have to feel bad. Defense also plays a pivotal role in Metal Gear Rising. Instead of giving you a block button, the only way to block in Rising is by pressing the light attack button and pushing in the direction of the enemy. It is a good system, one that is easy enough to be useful, but engaging enough to keep it interesting.

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As you progress, the game also allows you to use secondary weapons. These are usually after a boss fight and allow you to have a variation of their own weapon. I personally didn’t find them all that useful, as there is a slight pause when pulling a secondary weapon out, and as such I found it more fluid to play with the default sword. But some of the secondary weapons are kind of fun. The Sai for example, while not overly powerful, allows you to disrupt the enemy A.I, stunning them, which allows you to really go to town on that enemy. So by including them they allow for some changes to the play style and variety. There are also consumable weapons such as grenades, rocket launchers and the like. Again, I personally did not find these all that useful, save for the odd time i shot at a helicopter with a rocket launcher.

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Graphically I found Rising to be a beautiful game. The frame rate was very stable, even during crazy boss battles or hectic chases. One of the cooler features in the game is the ability to slow down time and chop stuff up. While doing it, there is a little counter in the corner telling you how many pieces it has ended up in. The camera was, for the most part, very good, although there were a few times that it did get a little crazy. Overall, for this kind of game, the camera was very good. I found the voice work as a whole to be fairly solid as well. Although, I am still not sure if the guy they chose to voice Raiden (Quinton Flynn) was the best choice, as I feel out of all the voice work in the game his could be considered the weakest.

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Metal Gear Rising is by no means a long game. I think on my first play though I logged around 6 hours. There is also, in true Metal Gear Solid tradition, VR Missions to unlock, as well as many collectibles and secrets. Also, I do know they are planning on releasing some DLC as well, so that should help bring some people back for another go. For myself personally, I liked the length, nothing about it ever felt like they were adding fluff to make the game longer.  But if you are the kind of person who will burn though this in 2 days and then be angry that it’s not longer, well then, this game is clearly not for you. But if you are the person who always wondered what would happen if Platinum Games made a game set in the Metal Gear Solid universe with crazy cyborg ninjas, hacking through cars and don’t mind a shorter playtime. Well then, man, do I have the game for you.

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Score: 9/10

By Dayne “Anjel” Cody
@DayneCody

Grand Theft Auto V Special Edition and Collector’s Edition Available for Pre-Order

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Rockstar just announced full details of the Special Edition and Collector’s Edition of Grand Theft Auto V – which will be available for worldwide pre-order starting today from participating retailers. As an additional bonus, those who pre-order any edition of Grand Theft Auto V (including the Special Edition, Collector’s Edition or the standard retail edition) between now and September 17th will get access to pilot the Atomic Blimp in-game vehicle.

High above the streets of Los Santos floats the Atomic Blimp, hawking Los Santos’ finest tire company (whose products are available in any LS Customs garage). Pre-order now to gain the ability to pilot the most iconic and leisurely aircraft in the Los Santos skies (please note that all pre-orders made before today will also get access to the blimp).

 

gta5preorderse1The Grand Theft Auto V Special Edition includes:

  • Full retail copy of Grand Theft Auto V
  • Collectible SteelBook with Exclusive Artwork – This special SteelBook features double-sided, never-before-seen artwork of Michael, Trevor and Franklin. Custom color and metallic treatments bring out the detail of the artwork created exclusively for this SteelBook.
  • Blueprint Map – This exclusive, additional 21.5” x 26.75” map displays a blueprint view of Los Santos and Blaine County. Cryptic markings indicate locations for fast cash and other points of interest for the up-and-coming entrepreneur.
  • Special Ability Boost – Michael, Franklin and Trevor each have a unique special ability. With this boost, the special ability bar will generate 25% faster.
  • Stunt Plane Trials – Single player Stunt Plane Trials let you take on additional aerial challenges spread throughout Los Santos and Blaine County.
  • Bonus Outfits, Tattoos and More – Michael, Franklin and Trevor get bonus outfits in their wardrobes, character specific tattoos at tattoo parlors, and special deals from shopkeepers across Los Santos and Blaine County.
  • Additional Weapons – When visiting Ammunation stores in single player, merchants will have special weapons in their inventory available for free: the Pistol .50, Bullpup Shotgun and melee Hammer.

 

gta5preorderce1The Grand Theft Auto V Collector’s Edition includes all the contents of Grand Theft Auto V Special Edition as described above plus:

  • Grand Theft Auto V Security Deposit Bag with Logo Key – Inspired by the heists in Grand Theft Auto V, this custom 10.75” x 8.5” money bag features a pop-up style lock and laser cut logo key to secure important items. The reverse side features a pressed Rockstar Games logo on the security mount with a framed ID window.
  • Grand Theft Auto V New Era 9FIFTY™ Snapback Cap – This exclusive New Era 9FIFTY™ cap features an embroidered Los Santos logo on the front, a stitched, black Rockstar Games logo on the wearer’s left side, a Grand Theft Auto ‘V’ logo applique on the opposite side, and snapback closure for an adjustable fit.
  • Custom Characters for Grand Theft Auto Online – Get classic Grand Theft Auto characters to use within the Grand Theft Auto Online Character Creation System.
  • Unique Vehicles and Garage Property – Players will instantly receive a garage to store custom vehicles. In single player, the garage will be stocked with the 1930’s style Hotknife hotrod and the CarbonRS sports bike. In Grand Theft Auto Online, players will get the high-end Khamelion electric car.
  • The Grand Theft Auto V Collector’s Edition comes packaged in a premium outer box featuring a foil embossed Grand Theft Auto V logo on the top, finished with a matte, scuff-resistant film lamination, housing all of the contents.

The Grand Theft Auto V Collector’s Edition and Grand Theft Auto V Special Edition are the perfect way for fans to celebrate the return of GTA, with special digital content and exclusive Grand Theft Auto V physical items. Grand Theft Auto V Collector’s Edition will retail for $149.99, while the Grand Theft Auto V Special Edition will retail for $79.99. All versions are now available for pre-order until September 17, 2013 while supplies last.

Pre-order now from Amazon: Grand Theft Auto V

via Announcing the Grand Theft Auto V Special Edition and Collector’s Edition –  Rockstar Games.

By Ricardo “Rico” Ferreira
@RicF