Neversong Review

As square after square on the eShop scrolled by,

A peculiar game and character caught my eye.

Neversong the title & Peet the character’s name,

I thought to myself “I have got to play this game!”

Its somber tones and light design,

Have captured both my heart and mind.

So take a seat and read with care,

For my Neversong review is written here.

Neversong is a game borne of a Kickstarter funding campaign by developer Thomas Brush. During the campaign, this game was previously known as Once Upon a Coma, and is the spiritual successor of his decade old flash game Coma. It’s worth noting that aside from coding by Serenity Forge’s Erik Coburn, the game was solely made by Thomas Brush at Atmos Games.

While Neversong has been released on other platforms, I do think that it’s at home on Switch. Playing the game in docked and handheld mode were both great experiences. Playing docked allowed me to really soak in the colours and detail of the world. Playing in handheld mode was just as smooth an experience as playing docked, while also enabling me to get through it laying in my bed. The convenience of being able to use Cloud Save to continue my progress from my Switch to my Switch Lite was greatly appreciated. It’s a game that will only take about four hours of your time to get through. Four hours that with its music, sound, design, and charm will make it time well spent. The only slight annoyance I have about the game is when it loads different areas. Once you’re in a region, there are seamless transitions between screens. However, once you leave that region to enter another it can take anywhere between 25 to 33 seconds before you’re loaded in. That being said, there are only six different areas and it didn’t do much to hinder my enjoyment of the game.

I will be careful to avoid spoilers going forward as the experience is not a very long one. Despite its short length, Neversong does a good job at making you feel connected to its world. It’s a sad story of a young boy and his missing girlfriend told to you by dark, eerily animated rhyming cutscenes, oddly placed telephones, and strange ramblings of the children scattered around the different levels.

Neversong is not a difficult game. You start the game off with four hearts, a jump, and Smile. There is combat, but most enemies don’t take more than a few hits to bring down, and even the bosses aren’t too hard once you’ve learned their attack patterns. I managed to get through the entire game only dying five times. The latter three were nearer to the end when I had 9 heart containers and figured I’d just muscle my way through some of the final puzzles.

Progressing through the games platforming puzzles will, at times, be dependent on whether or not you have access to certain items. You unlock these items by playing songs that you learn throughout the game, most of which are through boss confrontations. Some of the platforming also leads to collectibles that are hidden throughout the game. These collectibles provide flavour text for different aspects of the world, and some even allow you to customize how your ‘Peet’ looks.

Neversong uses its endearing design and haunting tone to create an incredible atmosphere that helps to tell the story of the game in addition to the gameplay. The small town and surrounding areas are nearly empty, save for some enemies and children. Its near desolation compounded with the sound of wind blowing, and distant screams do well to make you feel unsettled while playing. Another example of this came from my second death. I was a little freaked out by the weirdness of the first boss that I didn’t register it when it happened, but there’s a sound effect that plays upon your death in the game that makes perfect sense for the context of dying, and even more when matched with the whole story being told once you reach the end.


Though appearances and most of the in game dialogue may say otherwise, Neversong is a very real game. One with light chuckles and a powerful message that I believe should be taken to heart, especially in 2020 where there’s so much uncertainty. It’s a solid platformer that’s definitely earned me at least one more playthrough of Peet’s journey to finish gathering hidden collectibles.

by L. Clarke

**This game was provided by Evolve PR for review**

Spider-Man PS4 Review

Spider-Man 🎵 Spider-Man 🎵 does whatever a spider can 🎵…

Seriously though, here’s my SPOILER FREE review of Spider-Man. I do cover some game mechanics/systems but nothing that should be considered a spoiler and I definitely stay away from story spoilers.

Spider-Man sets a new bar for the Comic book character video game genre. The Rocksteady Batman series raised the bar and few have managed to reach it until now and Spider-Man slingshots past it. The characters, writing, humour, voice acting, set pieces, story, graphics and controls are all masterclass. This is truly a game crafted by a group of passionate fans building their dream vision for a character they clearly love.

Spider-Man is an open world adventure game based on the complete landmass of Manhattan, landmarks and all. The main campaign took me around 26 hours plus or minus to complete with some side activities completed. I’m only 84% complete according to my save file with plenty of things left to do. The city is alive and filled with side missions, challenges and plenty of fun collectibles to boot.

The traversal mechanic of swinging around the city is a joy and something I don’t think I will ever get bored of. The momentum and motion while swinging through the city of Manhattan just feels so right that it had me grinning the whole time with a smile on my face. Besides the standard web swing Spider-Man has plenty of movement options. He can run up walls, use his crawling skills to stealthily climb, hang from ceilings and sling shot himself through and over objects for that extra burst of speed. The options of how you get around are a plenty and all feel so good so that you will gladly cross town and skip using the fast travel.

The combat at first seems simple and similar to other games like Batman but is in fact a very deep system. Mixing stealth takedowns, ranged control, counters, throws, aerial combos, gadgets, environmental attacks, finishers and super moves that allow for many play styles and endless variations. New super moves are unlocked with new Spidey suits and upto 3 mods can be installed depending on your fighting style. An example of a couple mods are there is one that can heal more or another to take less damage, there are plenty that offer many different perks depending on your playstyle. Suit powers and mods can be used with any suit once unlocked. This depth makes taking out bad guys a pleasure and always fun considering there are so many ways to deal with your enemies it never gets old.

Like most modern games Spider-Man implements an RPG style leveling system that unlocks new abilities via 3 different skill trees and a max character level of 50. Gadgets, mods and Spidey suits are unlocked and upgraded using tokens. Side missions, street crimes, challenges, gang hideouts, collectibles and more reward various tokens types used by Spider-Man’s upgrades and unlocks. This system adds rewards on top of doing the task itself and is a great system to motivate you to complete all the various tasks spread around the city.

Graphically Spider-Man is a treat to the eyes with beautiful city skylines, vistas and stunning action set pieces that seamlessly transition into gameplay all enriched in stunning HDR and 4K. Manhattan looks amazing during changing weather and day night cycles, all the famous New York landmarks are there as well. Some sweet easter egg locations for the real comic book nerds are out there too. The combination of the incredible backdrop of Manhattan and Spidey’s fantastic traversal mechanics makes this open world unlike any other and a truly exquisite delight. As a side note any drama surrounding a visual downgrade has been debunked by Digital Foundry and in fact the final retail version of the game is an upgrade from what we’ve been shown at past events like E3.

The story is an excellent comic book story arc like I’ve never played before in a superhero video game. The characters, development and voice acting is all spectacular. Yuri Lowenthal voices Peter Parker and is my favorite version of Spider-Man ever, period. I like Insomniac’s version even better than the already excellent version played by Tom Holland in the new MCU movies. In fact all the characters, including villains are portrayed so well that you easily empathize and relate to them. The game brims with charm and humour that honestly had me laughing out loud. There are some surprising reveals and twists along during the main story that would make any comic book fan happy. Clearly Insomniac new they had a winner on their hands and spoiler alert this game and universe is set up perfectly for a future sequel.

Spider-Man is so good that I felt compelled to write this review and we don’t even really do reviews here. Bottom line is that I had so much fun with Spider-Man, it reminded me of why I love video games and super heroes. Do yourself a favor, you should definitely check it out when Spider-Man releases this Friday on PS4.

Oh and for those who like scores, I give Spider-Man:

10 / 10

Subscribe to our Podcast:

Join our Discord server: CLICK HERE

Don’t forget to follow our Social Media Feeds to keep up to date on our adventures:

Thanks for reading my review, you can reach me on Twitter @RicF

Watch 25 Minutes of New Deus Ex: Mankind Divided Gameplay

Dues Ex- Mankind Divided logo

Where you wondering what the actual gameplay was going to look like for the new Deus Ex: Mankind Divided game that was announced? Wonder no more my friends, as Square has dropped this tasty 25 minute gameplay demo at our feet to take in and enjoy.

Deus Ex: Mankind divided is coming sometime in 2016 for PS4, Xbox One, and PC

By Dayne “Anjel” Cody
Twitter- @DayneCody

Dark Souls 3 Info Leaks

Dark Souls 3

Our friends from Rooster Teeth have got their hands on a huge Dark Souls 3 info leak. They’ve got the very first screenshots, concept art, and gameplay details from Dark Souls 3. Here are some of the details, but make sure to check out the video for more in depth info.

– Will release on PlayStation 4, Xbox One in 2016
– PC release is “negotiable.”
– 1-4 players
– Sacrifice ritual allows you to enter other people’s games
– Bosses can “heat up,” changing their form
– Swordfighting arts add special moves that can be equipped and changed

via Dark Souls 3 EXCLUSIVE LEAKS! – The Know – YouTube.

Fallout 4 Officially Announced

Fallout 4

Watch the official in-game trailer for Fallout 4 – the next generation of open-world gaming from the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, Bethesda Game Studios. Tune into Bethesda’s E3 Showcase on Sunday, June 14th at 7:00pm PT to see the world premiere of the game.

via Fallout 4 – Official Trailer

Official Arkham Knight PS4 Gameplay Trailer


The new Batman game, Arkham Knight, is almost here. So, to get us even more excited for it, Warner Bros sent out this PS4 gameplay trailer to wet your whistle. Take a look at the trailer below, this game is looking pretty wild.

Batman: Arkham Knight will be here June 23 for Xbox One, PS4 and PC.

By Dayne “Anjel” Cody

Official Mad Max Story Trailer Drops, Shows Us a Savage Road

Mad Max (5)

So the guys over at Avalanche Studio’s dropped this sweet new Mad Max trailer on us. It shows off a bit more of the story and some of the world, lots of in game driving footage and some of cutscenes. If you are interested in this game, it is definitely worth a watch, and after how good the movie was, we have high hopes that the game will deliver as well.

Mad Max is due out on September 1st for Xbox One, PS4 and PC.

You can check out even more over on their website.

By Dayne “Anjel” Cody
Twitter- @DayneCody

The Witcher 3: Wild Hunt- Graphics Comparison

Witcher 3

Today our friends over at IGN dropped this very kool video showing off the graphics comparison between the PC, Xbox One, and the PS4. All in all the take away here is that the PC version looks far and away the best, that is of course assuming you have a PC that can run it well. Take a look at the video below, and let us know what version you guys think looks the best.

By Dayne “Anjel” Cody
Twitter- @DayneCody

Need For Speed Announced, Open World “Full Reboot” On the Way


The new Need For Speed has been announced today by it’s developer, Ghost Games. This is going to be, as they said “a full reboot” of the series. This new game is being developed for the PS4, Xbox One and the PC and is going to be an open world, day-to-night racing game. The first look at this new game is shown in the teaser trailer below.

They have said it will offer the kinds of deep customizations that fans of the series have come to know and love and have even teamed up with EA’s own Speedhunters website, it will also offer an immersive narrative, a first for the series.


Not many details were given about this new game other then a a full gameplay trailer will be coming on June 15th, and that many more details will be shown at E3.


This new entry into the Need for Speed franchise is scheduled to hit gamers this fall. We will be following E3 and will let you all know when we have more details.

By Dayne “Anjel” Cody
Twitter- @DayneCody

The Oculus Rift’s Recommended PC Specs released

oculus rift

Today in a blog post, Atman Binstock; chief architect and technical director for the Rift, dropped the skinny on what kind of hardware you are going to need in order to get what he called “the full Rift experience”. And fair warning, it is not for the faint of heart, there are going to be a LOT of people looking to upgrade in order to play games properly on the Rift. So without further ado, here are the recommended specs to get “the full Rift experience”

  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output (required)
  • 2x USB 3.0 ports (required)
  • Windows 7 SP1 or newer (required)

Like I said, not for the fair not heart as those are some fairly steep requirements, and we imagine that a lot of people will be looking to upgrade some hardware over the next 6-10 months before the Rift is released.

They also went on to say that they are going to be using those specs over the “lifetime of the Rift”, and as time goes on, naturally that hardware or the equivalent will come down in price. They are using this as a standard so that “Developers, in turn, can rely on Rift users having these modern machines, allowing them to optimize their game for a known target, simplifying development.”
He also went on to explain some of the resolution and latency details of the consumer model;

A traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.

You can read the whole, very detailed blog post over here.

Still no word on the pricing for the Rift when it is released sometime in Q1 of next year, but it is great to start seeing more details trickle out.

By Dayne “Anjel” Cody
Twitter- @DayneCody