Metal Gear Rising: Revengeance PS3 Review

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Metal Gear Rising: Revengeance is one hell of a wild ride. It’s not a long ride, but the time you spend on it is well worth the price of admission. It throws you into the action, and outside of the cutscenes, it never really lets up until it’s over. Platinum Games and Hideo Kojima decided that while it may only be about 5-7 hours per play through, they were going to cram as much into them as they could, and god am I glad they did.

The story is exactly what you would expect from Hideo Kojima with a Platinum Games flair. It has all of your usual Hideo Kojima ramblings about life, power, environment and war as an economy. It’s big, it’s outlandish, and it’s HUGELY over the top, but in this context, it fits the game perfectly. If you’re not a Metal Gear fan, then you will enjoy seeing how the universe changed after the events of MGS4, and how all of that led to the events in Rising. If your not a Metal Gear Solid fan, well then skip to the good stuff and enjoy the rest of the ride. The story is really there for the fans, and as a fan I appreciated that. But I also understand there are those out there who do not, luckily there is a bit here for everyone.

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Metal Gear Rising’s combat is fast and furious. They give you a weak and strong attack, which you can chain together to produce combo’s. Combo’s start with just your basic chain, but once you start leveling up your move set, you gain access to bigger and stronger combo moves. Once you do enough of these combo’s and fill your power gauge, you can go into what is essentially “blade time”. Blade time essentially slows everything down and allows you to use the right analog stick to free swing your sword. You can use this time to deal out as much damage as possible as well as use precise blade cutting on a target to do some massive damage. For example: you can remove limbs, heads and sometimes if you’re fighting the right enemy, the left arm for a bonus. Sometimes after you have worn an enemy down or blocked correctly and you trigger blade time a little red box will show up. If you manage to slash within that box you will be rewarded with a “zandatsu”  What that basically means is, you will reach in and rip out your enemies guts and use them to recharge your own, it is a bit gruesome, but all of the enemies in the game are cyborgs, so you don’t have to feel bad. Defense also plays a pivotal role in Metal Gear Rising. Instead of giving you a block button, the only way to block in Rising is by pressing the light attack button and pushing in the direction of the enemy. It is a good system, one that is easy enough to be useful, but engaging enough to keep it interesting.

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As you progress, the game also allows you to use secondary weapons. These are usually after a boss fight and allow you to have a variation of their own weapon. I personally didn’t find them all that useful, as there is a slight pause when pulling a secondary weapon out, and as such I found it more fluid to play with the default sword. But some of the secondary weapons are kind of fun. The Sai for example, while not overly powerful, allows you to disrupt the enemy A.I, stunning them, which allows you to really go to town on that enemy. So by including them they allow for some changes to the play style and variety. There are also consumable weapons such as grenades, rocket launchers and the like. Again, I personally did not find these all that useful, save for the odd time i shot at a helicopter with a rocket launcher.

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Graphically I found Rising to be a beautiful game. The frame rate was very stable, even during crazy boss battles or hectic chases. One of the cooler features in the game is the ability to slow down time and chop stuff up. While doing it, there is a little counter in the corner telling you how many pieces it has ended up in. The camera was, for the most part, very good, although there were a few times that it did get a little crazy. Overall, for this kind of game, the camera was very good. I found the voice work as a whole to be fairly solid as well. Although, I am still not sure if the guy they chose to voice Raiden (Quinton Flynn) was the best choice, as I feel out of all the voice work in the game his could be considered the weakest.

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Metal Gear Rising is by no means a long game. I think on my first play though I logged around 6 hours. There is also, in true Metal Gear Solid tradition, VR Missions to unlock, as well as many collectibles and secrets. Also, I do know they are planning on releasing some DLC as well, so that should help bring some people back for another go. For myself personally, I liked the length, nothing about it ever felt like they were adding fluff to make the game longer.  But if you are the kind of person who will burn though this in 2 days and then be angry that it’s not longer, well then, this game is clearly not for you. But if you are the person who always wondered what would happen if Platinum Games made a game set in the Metal Gear Solid universe with crazy cyborg ninjas, hacking through cars and don’t mind a shorter playtime. Well then, man, do I have the game for you.

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Score: 9/10

By Dayne “Anjel” Cody
@DayneCody

Borderlands 2 FREE Golden Key Code (Updated Jan. 1st, 10:00 AM PST)

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Let’s kick the New Year off right with SHiFT codes for a Golden Key in Borderlands 2!

PC / Mac SHiFT Code: K3CJT-FRWZK-KRBBT-BJJ33-CB6TH
Xbox 360 SHiFT Code: C3CT3-TTBF9-RH6JF-WF3T3-XR3T9
PlayStation 3 SHiFT Code: CJ53B-66ZH5-JWK5T-9TKB3-JHC39

These codes will be active through the end of January 6, 2013 – be sure to use them before then!

These codes will be active for a couple days and will be usable once per account.
Remember these codes are redeemed in game via the Shift interface.
Go here if you need help: http://support.gearboxsoftware.com/forums/21326242-shift

By Ricardo “Rico” Ferreira
@RicF

Review: Mark of the Ninja – Xbox Live Arcade

A ninja is powerful yet fragile. Quick but deliberate. Mark of the Ninja is a stealth platformer that puts you in control of a Ninja who’s clan is in danger of extinction. Observe your enemies from the darkness, manipulate them with simple yet versatile tools, and experience what it is to be a Ninja. From the award-winning studio that brought you Shank, Mark of the Ninja is a game about finesse, manipulation, and sacrifice.

Mark of the Ninja is a completely fresh gaming experience, a 2D stealth action platformer unlike anything else . The basics are simple, remain shrouded in darkness and become invisible to your enemies. The main objective of the game is be remain unseen, stay out the light and avoid making noise as to avoid detection. Of course this is all accomplished using your stealthy ninja skills, while clinging to walls and ceilings, hiding in air vents or crawl spaces, ducking in door ways or behind various objects and swinging around using your grapple hook.

While in stealth if you sneak up on an unsuspecting foe you’ll be rewarded with an especially graphic and violent cut scene of you executing your mark. Deliver a silent kill and earn extra XP, hide the body and earn more. Being a true stealth game sneaking past your enemies without killing them offers even more rewards and is an acceptable play style. Starting the game with only a basic set of moves, executions, and distraction items you earn medals that you can then use to purchase new unlocks. New items and techniques open up new options for dealing with your foes, early in the game you can only peak through grates but after a couple levels you unlock the ability to do executions from these hiding places.

The animation and graphics in Mark of the Ninja is beautiful, you’ll often forget you’re playing a video game and think you’re watching an R-Rated anime. The unique art style and world is stunning and sets it apart from everything else out there. The cut scenes are beautifully animated and flow seamlessly between the stages. The execution animations are graphically intense making those stealth kills especially rewarding.

While not the longest game, Mark of the Ninja does have a lot of replay-ability. Earning all the unlocks and completing side challenges will have you coming back for more. A new game plus mode will also add extra challenge to the campaign while letting you keep all your upgrades and unlocks right from the get go.

While the story isn’t amazing and some stages in the later half of the game can be platforming nightmares this isn’t enough to tarnish an amazing and unique experience. Mark of the Ninja is easily one of the best games I’ve experienced this year. For those of you worried about creativity in games disappearing worry not and look for amazing indie gems like Mark of the Ninja to carry the flame of creativity and innovation.

SCORE: 9 / 10

Mark of the Ninja
Published by: Microsoft
Developed by: Klei
Genre: Stealth Platformer
Release Date: September 7, 2012
System: Xbox Live Arcade
MSRP: 1200 MS Points
Rated: M for Mature

By Ricardo “Rico” Ferreira
 @RicF

Review: New Super Mario Bros. 2 – Nintendo 3DS

To say the truth there isn’t much “new” in New Super Mario Bros. 2, but that isn’t a bad thing. Nintendo has taken a relatively safe, if it ain’t broken don’t fix it approach to a classic formula that everyone already loves. That doesn’t mean that Nintendo hasn’t made any progress in the series though. There are a bunch of new features however probably not as many as an old school Mario veteran may like.

New Super Mario Bros. 2 shares the same old princess has been kidnapped story line but this time the Koopalings make a return to power as the main baddies. You’ll find Mario traversing the Mushroom Kingdom on an overhead map similar to the prequel and Wii versions with multiple routes and secrets to be found. There are over 8 worlds filled with Ghost Houses, Mushroom Houses and of course the end of world Boss Castles. Gameplay is classic Super Mario Bros at its finest, jumping and bouncing along all the while merrily collecting those shiny golden coins. My favorite addition to the game though is the return of the Super Leaf which turns Mario into Raccoon Mario and gives him the ability to fly. In addition to the Super Leaf though Mario can wear coin boxes on his head for huge coin bonuses and use the new Golden Flower to hurl golden fireballs that turn everything into coins. The Giant Mushroom and Tiny Mushrooms also make a return but you’ll only use them a couple times during the entire adventure.

The biggest features to be added though are the Coin Rush and Co-op modes. In Coin Rush you are challenged to collect coins across 3 random levels having only 1 life and against the clock. The big reward here though is that all the coins collected are doubled after each level is successfully completed. This mode will definitely add to the re-playability of New Super Mario Bros. 2 and be essential to completing the games extra goal of collecting 1 Million Coins. Co-op is pretty much just that, using 2 systems and unfortunately 2 carts you and a buddy can earn double the coins and take down bosses together. Co-op is definitely a welcome feature as every game is better when playing with a friend, unless that friend totally sucks.

New Super Mario Bros. 2 is without a doubt another solid addition to the Mario series. If you’re a fan of Mario there is a lot to like here, however you may be a little disappointed if you were expecting something radically different. I on the other hand knew what I was getting into and that was classic 2D platforming perfection. New Super Mario Bros. 2 is definitely the best 2D platformer on the 3DS and worth a look whether you’re into Mario or not.

SCORE: 8.5 / 10

New Super Mario Bros. 2
Published by: Nintendo
Developed by: Nintendo
Genre: Platformer
Release Date: August 19, 2012
MSRP: $39.99
Rated: E for Everyone
By Ricardo “Rico” Ferreira
 @RicF

Review: THEATRHYTHM Final Fantasy – Nintendo 3DS

by Ricardo Ferreira


Theatrhythm is an exceptional celebration of all things Final Fantasy.

I picked up Theatrhythm on a whim and was pleasantly surprised by an amazing little game that totally surpassed my expectations. If you don’t like rhythm games move along there’s nothing to see here. However if you’ve enjoyed titles like Elite Beat Agents or even Rock Band there is alot to enjoy here. The icing on the cake though is the amazing Final Fantasy music taken from all the titles over the storied history of the franchise. Theatrhythm is a simple yet quickly to get complex Rhythm action game that mainly consists of tapping and dragging the stylus accross the 3DS screen to some of the Greatest Final Fantasy tunes. There are plenty of gamplay modes that are enriched with simple RPG elements from forming a party using lead characters from the various Final Fantasy titles and even a leveling up mechanic. The game consists of 3 modes, Series, Challenge and Chaos Shrine which include their own challenges and tons of unlockables which add to the extreme replayability of this title. Theatrhythm even has a multiplayer mode where you and up-to 3 other players can join forces to take down enemies, unfortunately I haven’t had the chance to try this mode out for myself. All in all Theatrhythm is a great game that came out of nowhere to pleasantly surprise me with its addicting gameplay and music.

Must buy for Final Fantasy Fans or just Rhythm game fans in general

SCORE 9/10

 

Here’s a video of me killing Sephiroth during a One Winged Angel playthrough.