E3 Day 1 Recap – Next Gen Sure is Pretty

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Hey guys and gals, sorry this update has taken so long but its been pretty crazy here on the show floor. Obviously both Sony and Microsoft booths are standing room only as everyone is eager to get a glimpse of the next generation of console gaming. I started my day by hanging out in the Sony booth and played most of the confirmed launch titles for the PlayStation 4. Unfortunately Watch Dogs, and Infamous Second were only theatre demos and no recording was allowed. However I did get a chance to play Killzone Shadow Fall behind the scenes with the Lead Designer of the game. I was impressed, obviously it looks stunning and learning from the competition Killzone has adopted new methods of traversal and enemy takedowns that break up the monotonous gameplay that has hampered many shooters lately. Also the environments have been opened right up with multiple side objectives that help alleviate the feeling of alway being in a corridor or shooting gallery. Killzone also introduces a new drone sidekick that you can use to setup up zip lines accross the environment, hack computer terminals or simply attack your enemies, just to name a few of its abilities. I can easily say that Killzone Shadow Fall will be a day one purchase for me. I also had a chance to try out the Vita version of Killzone Mercenary and I can say that Vita will finally be getting the quality shooter we’ve been looking for. Tearaway for Vita was another stand out title that I got to spend some time with and it looks to be a great little adventure platformer.

 

After spending a better part of 4 hours playing around in the Sony booth I moved onto Microsoft and the PR mess that is Xbox One. Honestly I’m pretty excited for Xbox One regardless of some terrible choices they’ve made in terms of DRM, I’m sure the Xbox will have some great features and of course exclusive software. Unfortunately Microsoft didn’t want to talk about anything but games so little was learned about the console itself that we don’l already know. In their booth I got play RYSE, Forza 5, and Killer Instinct. I had a blast playing Killer Instinct except that I couldn’t combo worth shit, but it was still great. I uploaded a video and you can for yourselves, a nice side effect of all the power in these new consoles can be seen in all the lighting and particle effects.

 

Forza 5 looked pretty impressive as well but I’m not much of a car guy so I can’t really speak to any of the improvements. A cool feature Forza demoed though were the new triggers in the Xbox One controller which have rumble built in. With this extra level of rumble added  things as simple as starting the engine or the skidding of the tires added a new dimension which was pretty neat. We also got to see the Mclaren P1 which was pretty sweet, now wheres that extra million I had hidden away?

 

Finally I ended my day with a pretty lengthy play through of the RYSE demo aka QTE the video game. All jokes aside, RYSE is still pretty sweet and had a real gritty feel. the combat system was very similar to the most recent Batman games with parrying attacks and building up chains. The graphics were unbelievable and I felt like I was killing with the best of the Spartans though it remains to see if much is added otherwise it could probably get pretty repetitive. So thats about it for my late day 2 recap, things have been pretty crazy and I”l be back with more soon.

 

By Ricardo “Rico” Ferreira
@RicF

Sony anounces used games strategy.

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Today, in a shocking E3 reveal, Sony announced its used game policy and created a video to show you how exactly this will work.

That’s right, ladies and gentlemen, It will work the exact same way it works now. No online checks, no needing to call home every 24 hours, your disk based games work exactly as they do right now. If you want to trade in your games, trade away my fellow gamers.  They also stated that unless you’re playing a MMO (Massively Online Game) you will not need to be connected to the Internet. So, for those of you out there who don’t have your consoles connected online, breathe easy my friends, Sony has you covered.

Sony reveals PS4 console hardware

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Today at E3 Sony unveiled the console hardware for the PS4. I personally really like it, it’s rather unassuming, but looks sharp. Instead of me blathering on about the hardware, why don’t I just show you.

What do you guys think? Let us know in the comments.

By Dayne “Anjel” Cody
@DayneCody

Call of Duty: Ghosts – All Access June 9th 11am PT

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Call of Duty: Ghosts – All-Access, is a live, 30-minute broadcast that will kick off E3 for Call of Duty and features an exclusive first look at gameplay levels from the title, as well as exclusive behind-the-scenes footage, interviews with the Infinity Ward team, and more.

Here is how you can watch the Call of Duty®:  Ghosts – All-Access program:

  • Live on DIRECTV (also available for on demand streaming through the DIRECTV Everywhere platform, as well as on demand through DIRECTV on Demand)
  • Tune into Callofduty.com for the livestream
  • The Machinima app on Xbox 360

The program airs on June 9th, at 11 am PT / 2 pm ET.
For further information visit www.callofduty.com/ghostswww.facebook.com/CODGhosts or follow @CallofDuty.

By Ricardo “Rico” Ferreira
@RicF

Hands on with Divekick

diveKickLogoWhat started out as a joke has turned into a hilariously successful take on the fighting game genre. Divekick is simple, gone are the complex combos and impossible special moves. Divekick simply has 2 buttons: dive and kick. Unlike conventional fighters anyone can play Divekick, each round is a one-hit knockout and the strategy comes from outmaneuvering your opponent. I played Divekick at PAX East and it was a blast, I’ll definitely be picking it up for our games night. Check out some screens and the trailer below.

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At PAX East, Iron Galaxy set the game up with custom Divekick controllers, hopefully these controllers will become available for purchase in the future.

Divekick will land on PC, PlayStation 3 and Vita this summer.

By Ricardo “Rico” Ferreira
@RicF

Scrolls is the latest game from the creators of Minecraft

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You use the power of creatures, spells, and ancient machines to gain the edge in battle, deploying your forces by using scrolls: some rare, some common, some brutal, some tactical. Over time you’ll develop a unique army and the skills to manipulate it. Eventually, you’ll face off against other players, proving your might on the battlefield.

For the latest updates on Scrolls, check the official website at http://www.scrolls.com.
Scrolls will be available for PC.

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via Official Scrolls Launch Trailer – YouTube.

By Ricardo “Rico” Ferreira
@RicF

A very interesting way to look at the used game issue.

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The issue of used video games is a big one right now. Everyone is up in arms about it, due to the fact that the new generation of consoles is right around the corner, and they have yet to announce how this is going to work. I came across this video earlier and I thought it brought up some very good points. While I am not sure if I agree with all of it, I think the author pretty much nails it on the head, in explaining why, when it comes to video games, used games are a real issue. Take a look at this video below and feel free to tell me what you think in the comments.

By Dayne “Anjel” Cody
@DayneCody

Nintendo Brings E3 Games to More Than 100 Best Buy Stores

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Games shown at the Electronic Entertainment Expo video game trade show are usually playable only by the few industry insiders who make the trip to Los Angeles each year. But Nintendo and Best Buy are teaming up to make sure people across North America can get their hands on a select list of Nintendo’s E3 games. Demos of the games will be playable at 110 Best Buy locations, including 89 in the United States and 21 in Canada. The games will be playable 4-8 p.m. local time on Wednesday, June 12, and 1-5 p.m. local time on Saturday, June 15.

Note that participating Best Buy stores are subject to change. Best Buy locations in the following Canadian cities are scheduled to participate:

Canada Locations:
Ontario
North York
Toronto
Mississauga
Windsor
London
Ottawa
Kingston
Brampton
Oakville
 
Quebec
Montreal
Lasalle
 
Manitoba
Winnipeg
 
Saskatchewan
Saskatoon
 
Alberta
Edmonton
Calgary (2 locations)
 
British Columbia
Vancouver
Langley
Richmond
 
Nova Scotia
Dartmouth
 
US Locations:
Alabama
Birmingham
HuntsvilleArkansas
Fort Smith
North Little Rock

Arizona
Phoenix

California
Culver City
Elk Grove
Emeryville
San Jose
Tracy
Visalia

Colorado
Denver

Connecticut
Manchester

Delaware
Wilmington

Florida
Brandon
Fort Myers
Gainesville
Kissimmee
Miami
Pensacola

Georgia
Augusta
Duluth
Savannah
Smyrna

Iowa
Cedar Rapids
West Des Moines

Illinois
Bloomington
Schaumburg

Indiana
Greenwood

Kansas
Overland Park
Wichita

Kentucky
Florence
Lexington
Louisville

Louisiana
Harvey

Massachusetts
Cambridge
Dedham
Worcester

Maryland
Frederick
Glen Burnie
Wheaton

Michigan
Ann Arbor
Flint
Grand Rapids
Rochester Hills

Minnesota
Eden Prairie

Missouri
St. Louis

North Carolina
Cary
Fayetteville
Pineville
Winston-Salem

New Jersey
Iselin
West Paterson
Woodbury

New York
Albany
Amherst
Long Island City
Syracuse
Valley Stream
West Nyack

Ohio
Fairborn
North Olmsted
Reynoldsburg
Toledo

Oklahoma
Oklahoma City

Oregon
Portland

Pennsylvania
Erie
King of Prussia
Pittsburgh
Reading
Whitehall

South Carolina
Greenville
North Charleston

Tennessee
Brentwood
Knoxville
Memphis

Texas
Arlington
Austin
Houston
McAllen
The Woodlands
Tyler

Utah
Sandy

Virginia
Charlottesville
Glen Allen
Virginia Beach

Vermont
Williston

Washington
Lynnwood

Wisconsin
Greenfield

 

By Ricardo “Rico” Ferreira
@RicF

Metal Gear Rising: Revengeance PS3 Review

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Metal Gear Rising: Revengeance is one hell of a wild ride. It’s not a long ride, but the time you spend on it is well worth the price of admission. It throws you into the action, and outside of the cutscenes, it never really lets up until it’s over. Platinum Games and Hideo Kojima decided that while it may only be about 5-7 hours per play through, they were going to cram as much into them as they could, and god am I glad they did.

The story is exactly what you would expect from Hideo Kojima with a Platinum Games flair. It has all of your usual Hideo Kojima ramblings about life, power, environment and war as an economy. It’s big, it’s outlandish, and it’s HUGELY over the top, but in this context, it fits the game perfectly. If you’re not a Metal Gear fan, then you will enjoy seeing how the universe changed after the events of MGS4, and how all of that led to the events in Rising. If your not a Metal Gear Solid fan, well then skip to the good stuff and enjoy the rest of the ride. The story is really there for the fans, and as a fan I appreciated that. But I also understand there are those out there who do not, luckily there is a bit here for everyone.

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Metal Gear Rising’s combat is fast and furious. They give you a weak and strong attack, which you can chain together to produce combo’s. Combo’s start with just your basic chain, but once you start leveling up your move set, you gain access to bigger and stronger combo moves. Once you do enough of these combo’s and fill your power gauge, you can go into what is essentially “blade time”. Blade time essentially slows everything down and allows you to use the right analog stick to free swing your sword. You can use this time to deal out as much damage as possible as well as use precise blade cutting on a target to do some massive damage. For example: you can remove limbs, heads and sometimes if you’re fighting the right enemy, the left arm for a bonus. Sometimes after you have worn an enemy down or blocked correctly and you trigger blade time a little red box will show up. If you manage to slash within that box you will be rewarded with a “zandatsu”  What that basically means is, you will reach in and rip out your enemies guts and use them to recharge your own, it is a bit gruesome, but all of the enemies in the game are cyborgs, so you don’t have to feel bad. Defense also plays a pivotal role in Metal Gear Rising. Instead of giving you a block button, the only way to block in Rising is by pressing the light attack button and pushing in the direction of the enemy. It is a good system, one that is easy enough to be useful, but engaging enough to keep it interesting.

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As you progress, the game also allows you to use secondary weapons. These are usually after a boss fight and allow you to have a variation of their own weapon. I personally didn’t find them all that useful, as there is a slight pause when pulling a secondary weapon out, and as such I found it more fluid to play with the default sword. But some of the secondary weapons are kind of fun. The Sai for example, while not overly powerful, allows you to disrupt the enemy A.I, stunning them, which allows you to really go to town on that enemy. So by including them they allow for some changes to the play style and variety. There are also consumable weapons such as grenades, rocket launchers and the like. Again, I personally did not find these all that useful, save for the odd time i shot at a helicopter with a rocket launcher.

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Graphically I found Rising to be a beautiful game. The frame rate was very stable, even during crazy boss battles or hectic chases. One of the cooler features in the game is the ability to slow down time and chop stuff up. While doing it, there is a little counter in the corner telling you how many pieces it has ended up in. The camera was, for the most part, very good, although there were a few times that it did get a little crazy. Overall, for this kind of game, the camera was very good. I found the voice work as a whole to be fairly solid as well. Although, I am still not sure if the guy they chose to voice Raiden (Quinton Flynn) was the best choice, as I feel out of all the voice work in the game his could be considered the weakest.

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Metal Gear Rising is by no means a long game. I think on my first play though I logged around 6 hours. There is also, in true Metal Gear Solid tradition, VR Missions to unlock, as well as many collectibles and secrets. Also, I do know they are planning on releasing some DLC as well, so that should help bring some people back for another go. For myself personally, I liked the length, nothing about it ever felt like they were adding fluff to make the game longer.  But if you are the kind of person who will burn though this in 2 days and then be angry that it’s not longer, well then, this game is clearly not for you. But if you are the person who always wondered what would happen if Platinum Games made a game set in the Metal Gear Solid universe with crazy cyborg ninjas, hacking through cars and don’t mind a shorter playtime. Well then, man, do I have the game for you.

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Score: 9/10

By Dayne “Anjel” Cody
@DayneCody

Shadow of the Eternals wants so badly to be Eternal Darkness 2.

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So yesterday Precursor Games launched a crowd-funding campaign for Shadow of the Eternals. They are looking to raise 1.5 Million Dollars to bring this episodic game to the Wii U and PC in Q3 2014. They are hoping to create a total of 12 episodes in all and are asking for your money to do it. Some are calling this a spiritual successor to Eternal Darkness: Sanity’s Requiem. Now this is a relatively new company which, after looking at their website, appears to be filled mostly with Ex Silicon Knights employees, which for better or worse includes Denis Dyack. Denis Dyack was the Writer, Producer and Director for Eternal Darkness: Sanity’s Requiem. Now this is not a Kickstarter campaign, so I would tread carefully with this one, as there is no way to back out after you pledge. Teaser trailer is below.

Link to Website

By Dayne “Anjel” Cody
@DayneCody