A very interesting way to look at the used game issue.

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The issue of used video games is a big one right now. Everyone is up in arms about it, due to the fact that the new generation of consoles is right around the corner, and they have yet to announce how this is going to work. I came across this video earlier and I thought it brought up some very good points. While I am not sure if I agree with all of it, I think the author pretty much nails it on the head, in explaining why, when it comes to video games, used games are a real issue. Take a look at this video below and feel free to tell me what you think in the comments.

By Dayne “Anjel” Cody
@DayneCody

Metal Gear Rising: Revengeance PS3 Review

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Metal Gear Rising: Revengeance is one hell of a wild ride. It’s not a long ride, but the time you spend on it is well worth the price of admission. It throws you into the action, and outside of the cutscenes, it never really lets up until it’s over. Platinum Games and Hideo Kojima decided that while it may only be about 5-7 hours per play through, they were going to cram as much into them as they could, and god am I glad they did.

The story is exactly what you would expect from Hideo Kojima with a Platinum Games flair. It has all of your usual Hideo Kojima ramblings about life, power, environment and war as an economy. It’s big, it’s outlandish, and it’s HUGELY over the top, but in this context, it fits the game perfectly. If you’re not a Metal Gear fan, then you will enjoy seeing how the universe changed after the events of MGS4, and how all of that led to the events in Rising. If your not a Metal Gear Solid fan, well then skip to the good stuff and enjoy the rest of the ride. The story is really there for the fans, and as a fan I appreciated that. But I also understand there are those out there who do not, luckily there is a bit here for everyone.

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Metal Gear Rising’s combat is fast and furious. They give you a weak and strong attack, which you can chain together to produce combo’s. Combo’s start with just your basic chain, but once you start leveling up your move set, you gain access to bigger and stronger combo moves. Once you do enough of these combo’s and fill your power gauge, you can go into what is essentially “blade time”. Blade time essentially slows everything down and allows you to use the right analog stick to free swing your sword. You can use this time to deal out as much damage as possible as well as use precise blade cutting on a target to do some massive damage. For example: you can remove limbs, heads and sometimes if you’re fighting the right enemy, the left arm for a bonus. Sometimes after you have worn an enemy down or blocked correctly and you trigger blade time a little red box will show up. If you manage to slash within that box you will be rewarded with a “zandatsu”  What that basically means is, you will reach in and rip out your enemies guts and use them to recharge your own, it is a bit gruesome, but all of the enemies in the game are cyborgs, so you don’t have to feel bad. Defense also plays a pivotal role in Metal Gear Rising. Instead of giving you a block button, the only way to block in Rising is by pressing the light attack button and pushing in the direction of the enemy. It is a good system, one that is easy enough to be useful, but engaging enough to keep it interesting.

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As you progress, the game also allows you to use secondary weapons. These are usually after a boss fight and allow you to have a variation of their own weapon. I personally didn’t find them all that useful, as there is a slight pause when pulling a secondary weapon out, and as such I found it more fluid to play with the default sword. But some of the secondary weapons are kind of fun. The Sai for example, while not overly powerful, allows you to disrupt the enemy A.I, stunning them, which allows you to really go to town on that enemy. So by including them they allow for some changes to the play style and variety. There are also consumable weapons such as grenades, rocket launchers and the like. Again, I personally did not find these all that useful, save for the odd time i shot at a helicopter with a rocket launcher.

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Graphically I found Rising to be a beautiful game. The frame rate was very stable, even during crazy boss battles or hectic chases. One of the cooler features in the game is the ability to slow down time and chop stuff up. While doing it, there is a little counter in the corner telling you how many pieces it has ended up in. The camera was, for the most part, very good, although there were a few times that it did get a little crazy. Overall, for this kind of game, the camera was very good. I found the voice work as a whole to be fairly solid as well. Although, I am still not sure if the guy they chose to voice Raiden (Quinton Flynn) was the best choice, as I feel out of all the voice work in the game his could be considered the weakest.

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Metal Gear Rising is by no means a long game. I think on my first play though I logged around 6 hours. There is also, in true Metal Gear Solid tradition, VR Missions to unlock, as well as many collectibles and secrets. Also, I do know they are planning on releasing some DLC as well, so that should help bring some people back for another go. For myself personally, I liked the length, nothing about it ever felt like they were adding fluff to make the game longer.  But if you are the kind of person who will burn though this in 2 days and then be angry that it’s not longer, well then, this game is clearly not for you. But if you are the person who always wondered what would happen if Platinum Games made a game set in the Metal Gear Solid universe with crazy cyborg ninjas, hacking through cars and don’t mind a shorter playtime. Well then, man, do I have the game for you.

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Score: 9/10

By Dayne “Anjel” Cody
@DayneCody

New “Man of Steel” Trailer, as if i wasn’t already excited enough for this film.

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I love Zack Snyder, he is one of my favorite directors of recent times. So when I heard that he was doing the new Superman movie, well lets just say that I was rather excited. Then i found out that Christopher Nolan was also involved, and I feel like if these guys can’t make a great Superman movie, then no one can. So far from what i have seen, has really made me think they are really on the right track though, and this latest trailer is no different. It looks amazing! Check it out below and let us know what you think.

By Dayne “Anjel” Cody
@DayneCody

Shadow of the Eternals wants so badly to be Eternal Darkness 2.

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So yesterday Precursor Games launched a crowd-funding campaign for Shadow of the Eternals. They are looking to raise 1.5 Million Dollars to bring this episodic game to the Wii U and PC in Q3 2014. They are hoping to create a total of 12 episodes in all and are asking for your money to do it. Some are calling this a spiritual successor to Eternal Darkness: Sanity’s Requiem. Now this is a relatively new company which, after looking at their website, appears to be filled mostly with Ex Silicon Knights employees, which for better or worse includes Denis Dyack. Denis Dyack was the Writer, Producer and Director for Eternal Darkness: Sanity’s Requiem. Now this is not a Kickstarter campaign, so I would tread carefully with this one, as there is no way to back out after you pledge. Teaser trailer is below.

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By Dayne “Anjel” Cody
@DayneCody

Nintendo, what they need to do to get back on track.

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Ok, lets get something straight right now. This is not another doom and gloom post about how Nintendo won’t be around in a few years. This is a post to remind people and maybe even Nintendo about what they seem to be forgetting. I thought I would write my opening post here at Geekoholics by saying they are not nearly as far off mark as everyone is claiming. But I understand that they have somehow gotten a little off course since the Wii U.

I think the first issue that Nintendo has with the Wii U is the name. Instead of the Wii 2 or something completely different they chose the Wii U. I feel that this doesn’t do enough to send a message to people that this is in fact a new console and not just another Wii. Even in the original E3 press conference no one was sure if this was a new controller for the Wii or if in fact it was a new console. I feel that if they do want to get people buying the Wii U they need to do a better job of educating people that this is in fact a whole new HD Wii 2!

The Second issue that Nintendo needs to address is the games. Now I think this is a twofold issue at the moment. Firstly, they need to get some good games on the way from their own first party studios. We want a new 3rd person Mario game in HD!  We want a new more grown up Zelda in HD! People buy Nintendo consoles for the great first party Nintendo games, but we don’t just want rehashes, we want something new from Nintendo that pushes the new hardware, something that we haven’t seen for a while. Maybe a new Starfox in HD? Or what about a new Fire Emblem in HD on your TV, that is not a 3DS port?  Or what about a new third person Donkey Kong? These are the kinds of games that they need to be developing.
Secondly, They have to get third party developers excited and developing for their system. We are already hearing about too many games that are bypassing the Wii U. Without that support the Wii U will always struggle. For whatever reason Nintendo seems to be scaring away developers instead of embracing them and helping them to develop for their system. Third Party Support is key here.
Thirdly, I think it is very important to land some 3rd party exclusives that make sense for that system. As great as i think it was getting Bayonetta 2 as an exclusive, it really is not the kind of game that they should be aiming for as a Wii U Exclusive. They did great with the Lego City Undercover, they need more of these kinds of creative games that work to the strength of their system. They need to start working with 3rd party developers to get unique content for their system instead of just the quick hash of current gen games. Without these no one is going to feel the need to buy a Wii U. Give me a reason to buy your console over the other guys!

The Third issue that for whatever reason seems to scare Nintendo is online. They need to get their online strategy figured out and fast. They have so much potential with so many great games, and backlogs and yet they have far and away THE WORST online out of all the current gen consoles. What happens when the PS4 or Xbox 720 come out and change the rules even further then they already are in regards to online? Nintendo needs to stop being so terrified of the Internet and embrace it like everyone else has. The next gen is ONLINE! They need to realize this and make changes to address it. They need a unified account structure for all 3DS, Wii and Wii U under one account, not linked to the actual consoles.

Lastly, as much as it pains me to say this, they need a price drop. Not even because i think the Wii U is overpriced, but they need people talking about it again. I think so many people can smell it in the air that they are not buying because even though Nintendo says they won’t do one, they feel that they are going to soon, some people just need that little nudge. If they price dropped and get some good content out/on the way, i know they would start selling again.

I think Nintendo isn’t that far off track, but if they don’t start implementing some of these, they are going to veer off a course that will be very hard to recover from.

By Dayne “Anjel” Cody

@DayneCody