So during PAX (Penny Arcade Expo) this past weekend in Seattle, we were able to go hands on with the new Nintendo 2DS system. So I thought I would write some quick impressions from my hands on time with it.
- It is much lighter in the hand then I thought it would be, it appears to be quite heavy, but that is not the case at all, it is definitely lighter then both of its 3DS brothers.
- It feels a lot like the original Gameboy advance. It’s sturdy, has a similar feel to the plastic, and feels solid, like you could easily give this to a child and not stress about it.
- It is much nicer looking in person then I thought it would be. I actually really liked the hand feel when I was holding it and playing games on it. Because you are holding more of it in your hands, I could see this being easier to play over long periods of time then the 3DS Twins, as there is nothing weighing it down awkwardly on one side like you get when you have the 3DS open.
- The screens are the same size as the regular 3DS, just not with the 3D. They seem to be the same nice screens that you expect.
- You can still take 3D video/pictures and send them to your friends with a 3DS. They just can’t be displayed on the 2DS.
- They have added a lock screen toggle switch in the bottom right corner, as well as the WiFi switch has been removed and is now a software toggle.
- The new Home button looks really nice, I hope that it comes over to the 3DS in the future.
- I managed to fit it in my back pocket. I think trying to get it in a front jeans pocket would be pretty difficult, but it did fit fine in my back jeans pocket. Just remember to remove it before sitting down.
So there you have it, those are my initial impressions of the new Nintendo 2DS. I must say I was a LOT more impressed with it once I was able to hold it, and see it in the flesh. This is a device for small kids, and to that end I think Nintendo nailed it.
Take a look at our video below where we show you the 2DS from all the angles. If you have any other questions about the 2DS, feel free to ask away.
By Dayne “Anjel” Cody