The Last Of Us Playthrough – PAX 2012

So, the first thing I did when I hit the show floor was b-line it straight to Sony’s booth to check out The Last Of Us. Sony had a private theater where Naughty Dog community manager Arne Meyer was demoing the game for us. Unfortunately The Last Of Us wasn’t hands on but it was very impressive none the less, being played on a 100″ screen and booming sound system I was literally blown away. Lucky for you Sony has posted the footage from the event and you can check it out below.

New gameplay footage from Naughty Dog’s forthcoming post-apocalyptic PlayStation 3 adventure.

via The Last Of Us PAX Prime playthrough – YouTube.

By Ricardo “Rico” Ferreira
 @RicF

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3 thoughts on “The Last Of Us Playthrough – PAX 2012

    1. First quarter next year I believe. I like the game-play mechanic of ammo being scarce, creates a sense of tension because a group of enemies equals big trouble.

  1. Cool, this is the kind of game I just buy without reading metacritic. Originality is #1 for me. It’s why I bought KOTOR, RE4, Zelda Majoras Mask, Pikmin, Dead Rising, Lumines, Demon’s Souls and others. The most enjoyable games are the ones you haven’t already played. I cannot tell you how many times I’ve bought a sequel to a game and been utterly disappointed. KOTOR II, RE5, Zelda for GameCube (forget the name), Lumines 2 are notable examples. Pikmin 2 was one of the rare times the sequel surpassed the original. Dead Rising 2 was not as good, but I cannot group it in with the other sequel duds. And Dark Souls was better in some areas than Demon’s Souls, but weaker in some, so it’s on the fence. The point here is that I refuse to blindly stay loyal to any franchise because I’ve been let down so many times. You won’t catch me buying fucking Madden football every 6 months when they release a new one (or Modern Warfare every 3 months or Guitar hero every 90 days) I like to reward originality and support new ideas.

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