Destiny Beta Code Giveaway!

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We are giving away 2 Playstation 4 Destiny Beta Codes today! If you want to give Destiny a try, but are not sold enough to pre-order and you own a Playstation 4, then head over to our Twitter, give us a follow and a retweet and you will be entered to win! Or if you are not on the Twitter, then head over to our Facebook, Give us a like and comment on the post and you will be entered to win!  We will be posting the results tomorrow morning. So tell your friends, and spread the word!

By Dayne “Anjel” Cody
@DayneCody

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Titanfall Beta Sign-up’s Start Tonight at 6pm PST-Updated

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Well we have beta info incoming! Vince Zampella announced via twitter that the signup page for the Titanfall beta would be going live tonight around 6pm PST.

He has also gone on to say that it is NOT NA only, so it will be hitting the EU as well as other regions. We will be updating this with the website link when we get it, so set your alarm as I am sure it will go fast!

UPDATE! They are Live! Go Here to signup- http://www.titanfall.com/beta

Also check out the new trailer!

By Dayne “Anjel” Cody
@DayneCody

New Details Emerge about Titanfall’s PC Requirements

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Today Vince Zampella over twitter released the PC minimum specs for Titanfall. We will update this if he also drops the recommended requirements.

So ladies and gentlemen, there you have it. Is your PC up to snuff for Titanfall? If it isn’t, you have a little bit of time left to get it there before the game drops in March.

By Dayne “Anjel” Cody
@DayneCody

New Indie Publisher, Renegade Machine Starts Up

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So, our friend Tom Ohle from Evolve PR and Khaled Ibrahimi, Cinematic Producer of Killzone 3 and longtime developer, have started a new Indie Publishing Studio called Renegade Machine. They have created this new studio to help indies find success. Using Tom’s knowledge of media and PR and Khaled’s knowledge of development, they intend to be the publisher that can help indies in whatever manor they may need it. As Tom puts it,

Perhaps a better answer is that we want ultimately want to help developers wherever we’re needed. I’ve spent a long time in video game PR/marketing — 12 years and counting — so certainly we’re able to help devs on the promotional side. My cohort Khaled Ibrahimi has spent his career on the other side of the coin — development, that is — and as such we’re able to help with production issues, dev pipelines, managing a virtual team and everything else you need to do to get a game out the door. We’ve also both been around the block enough times to be able to consult on business matters, make connections, help with distribution and so on.

We realize that developers often have a negative image of publishers: they force ideas on you, take too much money or just plain suck. We want to use our experience in working with publishers to build an appealing publishing option for a wide range of indie needs. To that end we’ve pulled together a survey. If you’re an indie dev, we’d really appreciate a few minutes of your time so we can truly understand what you’re looking for in a partner.

These guys are looking to change how publishers work with studio’s, bring new exciting games to market, and to really change the gaming landscape. If you want to learn more or are a developer looking to get in touch with these guys, head over to their website – Renegade Machine.

You can also follow them on Twitter:
Tom Ohle
Khaled Ibrahimi
Renegade Machine

I can’t wait to see the games that come out of this, it sounds exciting, and we wish them the best of luck!

By Dayne “Anjel” Cody
@DayneCody

PS4 To Run Call of Duty: Ghosts In Native 1080p, Xbox One To Be Upscaled From 720p Says Infinity Ward

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Today Via Twitter, Mark Rubin from Infinity Ward, the Studio Behind Call of Duty: Ghosts, has cleared the air about resolutions on the two next gen consoles. According to Rubin, the PS4 will run native 1080p and the Xbox One will be native 720p upscaled to 1080p.

Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4.  We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction.  Can’t wait for next week’s launch.

So there we have it, finally an answer to all the questions that have been swirling around in the media these last few weeks.

Source- Twitter

By Dayne “Anjel” Cody
@DayneCody