Shadow of the Eternals wants so badly to be Eternal Darkness 2.

shadowoftheeternals

So yesterday Precursor Games launched a crowd-funding campaign for Shadow of the Eternals. They are looking to raise 1.5 Million Dollars to bring this episodic game to the Wii U and PC in Q3 2014. They are hoping to create a total of 12 episodes in all and are asking for your money to do it. Some are calling this a spiritual successor to Eternal Darkness: Sanity’s Requiem. Now this is a relatively new company which, after looking at their website, appears to be filled mostly with Ex Silicon Knights employees, which for better or worse includes Denis Dyack. Denis Dyack was the Writer, Producer and Director for Eternal Darkness: Sanity’s Requiem. Now this is not a Kickstarter campaign, so I would tread carefully with this one, as there is no way to back out after you pledge. Teaser trailer is below.

Link to Website

By Dayne “Anjel” Cody
@DayneCody

Nintendo, what they need to do to get back on track.

nintendo-logo

Ok, lets get something straight right now. This is not another doom and gloom post about how Nintendo won’t be around in a few years. This is a post to remind people and maybe even Nintendo about what they seem to be forgetting. I thought I would write my opening post here at Geekoholics by saying they are not nearly as far off mark as everyone is claiming. But I understand that they have somehow gotten a little off course since the Wii U.

I think the first issue that Nintendo has with the Wii U is the name. Instead of the Wii 2 or something completely different they chose the Wii U. I feel that this doesn’t do enough to send a message to people that this is in fact a new console and not just another Wii. Even in the original E3 press conference no one was sure if this was a new controller for the Wii or if in fact it was a new console. I feel that if they do want to get people buying the Wii U they need to do a better job of educating people that this is in fact a whole new HD Wii 2!

The Second issue that Nintendo needs to address is the games. Now I think this is a twofold issue at the moment. Firstly, they need to get some good games on the way from their own first party studios. We want a new 3rd person Mario game in HD!  We want a new more grown up Zelda in HD! People buy Nintendo consoles for the great first party Nintendo games, but we don’t just want rehashes, we want something new from Nintendo that pushes the new hardware, something that we haven’t seen for a while. Maybe a new Starfox in HD? Or what about a new Fire Emblem in HD on your TV, that is not a 3DS port?  Or what about a new third person Donkey Kong? These are the kinds of games that they need to be developing.
Secondly, They have to get third party developers excited and developing for their system. We are already hearing about too many games that are bypassing the Wii U. Without that support the Wii U will always struggle. For whatever reason Nintendo seems to be scaring away developers instead of embracing them and helping them to develop for their system. Third Party Support is key here.
Thirdly, I think it is very important to land some 3rd party exclusives that make sense for that system. As great as i think it was getting Bayonetta 2 as an exclusive, it really is not the kind of game that they should be aiming for as a Wii U Exclusive. They did great with the Lego City Undercover, they need more of these kinds of creative games that work to the strength of their system. They need to start working with 3rd party developers to get unique content for their system instead of just the quick hash of current gen games. Without these no one is going to feel the need to buy a Wii U. Give me a reason to buy your console over the other guys!

The Third issue that for whatever reason seems to scare Nintendo is online. They need to get their online strategy figured out and fast. They have so much potential with so many great games, and backlogs and yet they have far and away THE WORST online out of all the current gen consoles. What happens when the PS4 or Xbox 720 come out and change the rules even further then they already are in regards to online? Nintendo needs to stop being so terrified of the Internet and embrace it like everyone else has. The next gen is ONLINE! They need to realize this and make changes to address it. They need a unified account structure for all 3DS, Wii and Wii U under one account, not linked to the actual consoles.

Lastly, as much as it pains me to say this, they need a price drop. Not even because i think the Wii U is overpriced, but they need people talking about it again. I think so many people can smell it in the air that they are not buying because even though Nintendo says they won’t do one, they feel that they are going to soon, some people just need that little nudge. If they price dropped and get some good content out/on the way, i know they would start selling again.

I think Nintendo isn’t that far off track, but if they don’t start implementing some of these, they are going to veer off a course that will be very hard to recover from.

By Dayne “Anjel” Cody

@DayneCody

Sony Introduces PlayStation 4 Coming This Holiday

ps4logo

NEW YORK, Feb. 20, 2013 /PRNewswire/ — Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.

Gamer Focused, Developer Inspired

PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.

PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN).

The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance.

The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.

Shared Game Experiences

Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay. For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game-the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.

PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.

Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.

PS4 Second Screens

PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi networks*1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita*2.

A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices.

Immediate Gameplay

PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.

PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

Personalized, Curated Content

On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.

Gaming in the Cloud

Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.

By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game – not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

Main Processor
Single-chip custom processor
CPU : x86-64 AMD “Jaguar”, 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory
GDDR5 8GB
Hard Disk Drive
Built-in
Optical Drive
(read only)
BD 6xCAV
DVD 8xCAV
I/O
Super-Speed USB (USB 3.0) 、AUX
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
AV output
HDMI
Analog-AV out
Digital Output (optical)
*Specifications are subject to change without notice.

*1 Depending on network environment or titles, users may not be able to play games outside comfortably.
*2 Exept games that require peripherals such as PlayStation®4 Eye ).
*3 Depending on the version of OS or other conditions, users cannot use the application.
*4 Number as of December 31st , 2012
*5 Number as of February 19st , 2013
*6 Number as of December 31st , 2012, including free trials.

via PlayStation 4 Press Release

By Ricardo “Rico” Ferreira
 @RicF

Angry Birds Rio HD FREE on the iTunes App Store

abr

*** App Store FREE app of the week ***

What happens when everyone’s favorite fierce fowl get caged and shipped to Rio? They get very angry!

In Angry Birds Rio, the original Angry Birds are kidnapped and taken to the magical city of Rio de Janeiro, where they eventually escape their captors and set out to save their friends, Blu and Jewel – two rare macaws and the stars of the hit motion picture, Rio. Angry Birds Rio pairs the physics-based gameplay of the original game with unique twists based on the film.

If you get stuck in the game, you can purchase the Mighty Eagle! The Mighty Eagle is a one-time in-app purchase in Angry Birds that gives unlimited use. This phenomenal creature will soar from the skies to wreak havoc and smash the pesky pigs into oblivion. There’s just one catch: you can only use the aid of Mighty Eagle to pass a level once per hour. Mighty Eagle also includes all new gameplay goals and achievements!

In addition to the Mighty Eagle, Angry Birds Rio now has power-ups! Boost your birds’ abilities and three-star levels to unlock secret content! Angry Birds now has the following amazing power-ups: Sling Scope for laser targeting, Super Seeds to supersize your birds, Samba Burst for dancing destruction, and TNT drop to send a special (explosive) delivery!

Angry Birds Rio features:

– Six fantastic episodes with 180 exciting levels, plus 24 new bonus levels!
– Completely new achievements!
– Special Hidden fruits – discover them all!
– Put your Angry Birds skills to the ultimate test in spectacular boss fights!

via Angry Birds Rio HD for iPad on the iTunes App Store.

By Ricardo “Rico” Ferreira
 @RicF

Wii U Unboxing

Witness Mr Iwata unboxing a Wii U Premium Pack for the first time!

via Unboxing Wii U – YouTube.

By Ricardo “Rico” Ferreira
 @RicF

iPhone 5 to be unveiled next week

As expected invitations have been received by major media outlets to an Apple event next week.

Looking at the invitation image you can see the shadow of the number five so it’s probably safe to say that the iPhone 5 will be unveiled. Will the leaks turn out to be true or will Apple surprise us with something no one has ever seen? Stay tuned next week and I’m sure the Internet will explode with all the information you can handle.

By Ricardo “Rico” Ferreira
 @RicF