Some people are simply not as lucky as others and won’t be on site to see and try the PlayStation 4 for themselves but worry not Sony has got you covered. RSVP to see it first at PlayStation’s E3 Press Conference live June 10, 2013 starting 6:00pm Pacific Time at http://us.playstation.com. Sony also released a blurred out teaser trailer of the system itself to tease fans, check it out below and don’t forget to RSVP here: http://us.playstation.com/ps4/
Just came from doing some grocery shopping and noticed this wicked deal, Call of Duty Black Ops II for $20. They have the PS3, Xbox 360 and Wii U versions on sale unfortunately no PC version. I missed this game in the winter but for $20 you can’t pass on this good of a deal.
Krieg the Psycho is here! Take your shiny meat bicycles for a ride as Sir Hammerlock tells you more about Krieg the Psycho. Krieg is now available as a separate character DLC for 800MSP or $9.99 on PSN/Steam. Borderlands 2 is rated M for Mature.
So yesterday Precursor Games launched a crowd-funding campaign for Shadow of the Eternals. They are looking to raise 1.5 Million Dollars to bring this episodic game to the Wii U and PC in Q3 2014. They are hoping to create a total of 12 episodes in all and are asking for your money to do it. Some are calling this a spiritual successor to Eternal Darkness: Sanity’s Requiem. Now this is a relatively new company which, after looking at their website, appears to be filled mostly with Ex Silicon Knights employees, which for better or worse includes Denis Dyack. Denis Dyack was the Writer, Producer and Director for Eternal Darkness: Sanity’s Requiem. Now this is not a Kickstarter campaign, so I would tread carefully with this one, as there is no way to back out after you pledge. Teaser trailer is below.
Ok, lets get something straight right now. This is not another doom and gloom post about how Nintendo won’t be around in a few years. This is a post to remind people and maybe even Nintendo about what they seem to be forgetting. I thought I would write my opening post here at Geekoholics by saying they are not nearly as far off mark as everyone is claiming. But I understand that they have somehow gotten a little off course since the Wii U.
I think the first issue that Nintendo has with the Wii U is the name. Instead of the Wii 2 or something completely different they chose the Wii U. I feel that this doesn’t do enough to send a message to people that this is in fact a new console and not just another Wii. Even in the original E3 press conference no one was sure if this was a new controller for the Wii or if in fact it was a new console. I feel that if they do want to get people buying the Wii U they need to do a better job of educating people that this is in fact a whole new HD Wii 2!
The Second issue that Nintendo needs to address is the games. Now I think this is a twofold issue at the moment. Firstly, they need to get some good games on the way from their own first party studios. We want a new 3rd person Mario game in HD! We want a new more grown up Zelda in HD! People buy Nintendo consoles for the great first party Nintendo games, but we don’t just want rehashes, we want something new from Nintendo that pushes the new hardware, something that we haven’t seen for a while. Maybe a new Starfox in HD? Or what about a new Fire Emblem in HD on your TV, that is not a 3DS port? Or what about a new third person Donkey Kong? These are the kinds of games that they need to be developing.
Secondly, They have to get third party developers excited and developing for their system. We are already hearing about too many games that are bypassing the Wii U. Without that support the Wii U will always struggle. For whatever reason Nintendo seems to be scaring away developers instead of embracing them and helping them to develop for their system. Third Party Support is key here.
Thirdly, I think it is very important to land some 3rd party exclusives that make sense for that system. As great as i think it was getting Bayonetta 2 as an exclusive, it really is not the kind of game that they should be aiming for as a Wii U Exclusive. They did great with the Lego City Undercover, they need more of these kinds of creative games that work to the strength of their system. They need to start working with 3rd party developers to get unique content for their system instead of just the quick hash of current gen games. Without these no one is going to feel the need to buy a Wii U. Give me a reason to buy your console over the other guys!
The Third issue that for whatever reason seems to scare Nintendo is online. They need to get their online strategy figured out and fast. They have so much potential with so many great games, and backlogs and yet they have far and away THE WORST online out of all the current gen consoles. What happens when the PS4 or Xbox 720 come out and change the rules even further then they already are in regards to online? Nintendo needs to stop being so terrified of the Internet and embrace it like everyone else has. The next gen is ONLINE! They need to realize this and make changes to address it. They need a unified account structure for all 3DS, Wii and Wii U under one account, not linked to the actual consoles.
Lastly, as much as it pains me to say this, they need a price drop. Not even because i think the Wii U is overpriced, but they need people talking about it again. I think so many people can smell it in the air that they are not buying because even though Nintendo says they won’t do one, they feel that they are going to soon, some people just need that little nudge. If they price dropped and get some good content out/on the way, i know they would start selling again.
I think Nintendo isn’t that far off track, but if they don’t start implementing some of these, they are going to veer off a course that will be very hard to recover from.
Blizzard Entertainment’s Hearthstone: Heroes of Warcraft is a free-to-play strategy card game for Windows, Macintosh, and iPad. Designed to be deceptively simple and epically engaging for players of all backgrounds, Hearthstone features quick and lively duels that evoke the spirit of a friendly match played beside a crackling tavern fire.
Each player’s card deck centers around a hero representing one of nine iconic Warcraft classes, customized with a set of minions, spells, and/or weapons based on individual strategy and available cards. Players will be able to hone their skills in practice matches against the computer, and when they’re ready for the challenge, they can take on their Battle.net friends and other players in friendly duels. To further develop their decks, players will be able to acquire cards by crafting them and by winning or purchasing new card packs. With hundreds of unique cards to choose from, the potential card combinations and possible strategies are endless!
Intro cinematic
Behind the scenes with the developers
Mage vs. Shaman
Hearthstone, a free-to-play strategy card game from Blizzard Entertainment. Find out more and sign up for the beta at http://PlayHearthstone.com
Game Modes
Play Mode: Duel opponents online to boost your medal ranking and earn packs of cards. Whether you’re a grizzled veteran, curious newcomer, or fall somewhere in between, our matchmaking system will pit you against worthy competition.
The Forge: Put your skills to the test in this mode where deck-building is half the fun. You’ll be presented with a series of card choices from which you must forge your deck, and then you’ll bring that deck into battle against other duelists. In addition to having a chance to win card packs as prizes if you duel well, all participants will keep the cards they selected for their Forge deck.
Practice Mode: Hone your skills and test out new deck ideas against basic or expert AI opponents, and unlock eight playable heroes in the process.
Key Features
Collection Manager: Peruse your ever-expanding card collection and build a variety of custom decks to suit all kinds of strategies. If you’re new to deck-building, you can also get guided help here on how to fill out your deck for competitive play.
Crafting: Disenchant those extra cards in your collection to receive arcane dust, the building block used to construct Hearthstone cards. You can then use this dust to craft the cards needed to complete one or more of your decks or your overall collection.
Friendly Duels: Want to challenge yourbuddy to a quick match (or just show off your shiny new cards)? Hearthstone is connected to Battle.net, so you’ll be able to fire up a game with a friend right from your friends list.
PAX East was a blast, and of course with any convention we get Cosplay. Here’s a large compilation of all the amazing Cosplayer’s I managed to run into at PAX.
Welcome peeps from Reddit, if you like my site it would be awesome if you could show me some love with a Facebook like or follow me on twitter and thanks again for checking us out. These photos unfortunately are compressed due to the size of the original images if any one has a good suggestion of where I can upload the album as a whole for people to download uncompressed let me know.
NEW YORK, Feb. 20, 2013 /PRNewswire/ — Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.
Gamer Focused, Developer Inspired
PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.
PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN).
The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.
The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.
PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance.
The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.
Shared Game Experiences
Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay. For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game-the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.
PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.
Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.
PS4 Second Screens
PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi networks*1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita*2.
A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices.
Immediate Gameplay
PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.
PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.
Personalized, Curated Content
On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.
Gaming in the Cloud
Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.
By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game – not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4.
SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.
Main Processor
Single-chip custom processor
CPU : x86-64 AMD “Jaguar”, 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory
GDDR5 8GB
Hard Disk Drive
Built-in
Optical Drive
(read only)
BD 6xCAV
DVD 8xCAV
I/O
Super-Speed USB (USB 3.0) 、AUX
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
AV output
HDMI
Analog-AV out
Digital Output (optical)
*Specifications are subject to change without notice.
*1 Depending on network environment or titles, users may not be able to play games outside comfortably.
*2 Exept games that require peripherals such as PlayStation®4 Eye ).
*3 Depending on the version of OS or other conditions, users cannot use the application.
*4 Number as of December 31st , 2012
*5 Number as of February 19st , 2013
*6 Number as of December 31st , 2012, including free trials.
After a long period of darkness, Bungie is ready to unveil its new universe filled with mystery, adventure, and action. For the first time, the team — including studio co-founder and project director Jason Jones — talks about its vision, and the creative process behind Destiny, Bungie’s most ambitious project yet.
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