New Call of Duty: Ghosts Co-Op Mode Revealed, And It Features Aliens?

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Activision has announced a new 4 player, co-op game mode for Call of Duty: Ghosts, called Extinction. Extinction seems to be a base building, scavenging, class leveling mode, kind of a new spin on the current Zombie Mode offered in the Call Of Duty Games. Take a look at the trailer below for a quick peak at this new mode.


Call of Duty: Ghosts is set to be released Nov 5 for PC, Wii U, PS3 and Xbox 360, PS4 and Xbox One to follow.

By Dayne “Anjel” Cody
@DayneCody

Watch Dogs Delayed On All Platforms Until Spring 2014

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Today in a blog post, Ubisoft has announced that Watch Dogs has been delayed until spring 2014 for all platforms. No specific date has been given for the game in the spring as of yet. I am a little surprised that such a huge game would be getting pushed back so close to release.

At PAX they were not allowing hands on time with the game, and maybe that should have been a sign that it needed a bit more time. Or maybe Ubisoft realized that having Watch Dogs come out alongside Assassins Creed 4 would not be good for sales of either title and felt that moving the releases apart would be a better plan. I am just speculating here, but it is very curious to have a title so close launch get moved like this. You can read Ubisoft’s full Blog message below.

Our ambition from the start with Watch Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until spring 2014.

We know a lot of you are probably wondering: Why now? We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.

We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and other opportunities we have to interact. Your passion keeps us motivated.

We can’t wait to see you in Chicago next spring. We are confident you’ll love this game as much as we love working on it.

We will keep you guys posted about when the new release date is when we receive it.

Source- Ubisoft Blog

By Dayne “Anjel” Cody
@DayneCody

Bungie announces Destiny Boxart and Pre-Order Bonus Details: Hint.. Beta!

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So today we get some Destiny goodies, starting with the new boxart. Activision has showed off what the boxart will look like for the various SKU’s. You can have a look at all of them below.

They have also announced that the preorder bonus for Destiny is going to be access to the Beta early next year, in a press statement they announced:

ACTIVISION AND BUNGIE ANNOUNCE DESTINY BETA EARLY 2014
Pre-Order Now at Participating Retailers for Invite-Only Access to Beta
Shared World Shooter Game Launches Next Spring

Activision Publishing and Bungie today announced that fans who pre-order the game at participating retailers worldwide will get early access to the Destiny Beta, which will include a diverse sampling of major activities featured in the full game. The Beta will begin in early 2014 on Xbox One, Xbox 360, PS3.

Destiny Beta Redemption Codes are only available while supplies last. To see a list of participating global retailers, fans can visit http://www.destinythegame.com/wheretobuy. Upon pre-ordering the game at a participating retailer, fans can visit http://bungie.net/beta and follow the instructions on the page to secure their spot in the Beta. The required 9-digit entry code will be printed on their receipt, on a flyer distributed at time of purchase or sent via email through their respective retail rewards program. Fans that pre-ordered before October 1st 2013 and qualify for this offer are automatically entered into the Beta and will receive their entry code from their retailer via email. All questions or concerns related to the Beta code should be brought to the attention of the retailer.

To end this day of exciting Destiny news, they also sent along this trailer, showing off another area of Destiny, take a look below.


Destiny is set to be released sometime next year for the PS4, Xbox One, PS3, and Xbox 360.

By Dayne “Anjel” Cody
@DayneCody

First Look at Batman Arkham Origins PS3 Exclusives in new Video!

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Announced back in June, we have known that PS3 owners of Batman Arkham Origins would be getting a few exclusives in the way of the Knightfall pack DLC. In that pack there would be some new maps as well as other goodies, like being able to play in Batman’s 60’s era costume as well as the Knightfall Batman costume. Well today they finally released a video showing off just how awesome those costumes look in motion. Take a look below.


Batman Arkham Origins will be out on October 25 for PS3, Xbox 360, Wii U and PC.

By Dayne “Anjel” Cody
@DayneCody

New Destiny video, will give you goosebumps!

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From Bungie, the creators of Halo, comes Destiny. If this video is anything to go from, Good God I want in! Seriously, I have been following this game since they announced it, and seeing how much love and passion they are putting into this game, and just how incredible it looks… I may just got preorder it right now for the PS4. I honestly got goosebumps watching this video and thinking “Holy Crap, the Next generation can’t get here soon enough”. Seriously, take a look at this video, and prepare to get EXCITED!

Destiny is slated to be out in 2014 for the PS3, PS4, Xbox 360 and Xbox One.

By Dayne “Anjel” Cody
@DayneCody

Launch PS3 vs launch PS4…. and fight!

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Playstation Access has done this very cool video comparing the size of the Launch PS3 and the Launch PS4. To see that we are not getting another George Forman Grill, take a look at the video to see how they compare.

So after seeing this side by side video what do you guys think? Let us know in the comments.

By Dayne “Anjel” Cody
@DayneCody

Metal Gear Rising: Revengeance PS3 Review

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Metal Gear Rising: Revengeance is one hell of a wild ride. It’s not a long ride, but the time you spend on it is well worth the price of admission. It throws you into the action, and outside of the cutscenes, it never really lets up until it’s over. Platinum Games and Hideo Kojima decided that while it may only be about 5-7 hours per play through, they were going to cram as much into them as they could, and god am I glad they did.

The story is exactly what you would expect from Hideo Kojima with a Platinum Games flair. It has all of your usual Hideo Kojima ramblings about life, power, environment and war as an economy. It’s big, it’s outlandish, and it’s HUGELY over the top, but in this context, it fits the game perfectly. If you’re not a Metal Gear fan, then you will enjoy seeing how the universe changed after the events of MGS4, and how all of that led to the events in Rising. If your not a Metal Gear Solid fan, well then skip to the good stuff and enjoy the rest of the ride. The story is really there for the fans, and as a fan I appreciated that. But I also understand there are those out there who do not, luckily there is a bit here for everyone.

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Metal Gear Rising’s combat is fast and furious. They give you a weak and strong attack, which you can chain together to produce combo’s. Combo’s start with just your basic chain, but once you start leveling up your move set, you gain access to bigger and stronger combo moves. Once you do enough of these combo’s and fill your power gauge, you can go into what is essentially “blade time”. Blade time essentially slows everything down and allows you to use the right analog stick to free swing your sword. You can use this time to deal out as much damage as possible as well as use precise blade cutting on a target to do some massive damage. For example: you can remove limbs, heads and sometimes if you’re fighting the right enemy, the left arm for a bonus. Sometimes after you have worn an enemy down or blocked correctly and you trigger blade time a little red box will show up. If you manage to slash within that box you will be rewarded with a “zandatsu”  What that basically means is, you will reach in and rip out your enemies guts and use them to recharge your own, it is a bit gruesome, but all of the enemies in the game are cyborgs, so you don’t have to feel bad. Defense also plays a pivotal role in Metal Gear Rising. Instead of giving you a block button, the only way to block in Rising is by pressing the light attack button and pushing in the direction of the enemy. It is a good system, one that is easy enough to be useful, but engaging enough to keep it interesting.

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As you progress, the game also allows you to use secondary weapons. These are usually after a boss fight and allow you to have a variation of their own weapon. I personally didn’t find them all that useful, as there is a slight pause when pulling a secondary weapon out, and as such I found it more fluid to play with the default sword. But some of the secondary weapons are kind of fun. The Sai for example, while not overly powerful, allows you to disrupt the enemy A.I, stunning them, which allows you to really go to town on that enemy. So by including them they allow for some changes to the play style and variety. There are also consumable weapons such as grenades, rocket launchers and the like. Again, I personally did not find these all that useful, save for the odd time i shot at a helicopter with a rocket launcher.

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Graphically I found Rising to be a beautiful game. The frame rate was very stable, even during crazy boss battles or hectic chases. One of the cooler features in the game is the ability to slow down time and chop stuff up. While doing it, there is a little counter in the corner telling you how many pieces it has ended up in. The camera was, for the most part, very good, although there were a few times that it did get a little crazy. Overall, for this kind of game, the camera was very good. I found the voice work as a whole to be fairly solid as well. Although, I am still not sure if the guy they chose to voice Raiden (Quinton Flynn) was the best choice, as I feel out of all the voice work in the game his could be considered the weakest.

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Metal Gear Rising is by no means a long game. I think on my first play though I logged around 6 hours. There is also, in true Metal Gear Solid tradition, VR Missions to unlock, as well as many collectibles and secrets. Also, I do know they are planning on releasing some DLC as well, so that should help bring some people back for another go. For myself personally, I liked the length, nothing about it ever felt like they were adding fluff to make the game longer.  But if you are the kind of person who will burn though this in 2 days and then be angry that it’s not longer, well then, this game is clearly not for you. But if you are the person who always wondered what would happen if Platinum Games made a game set in the Metal Gear Solid universe with crazy cyborg ninjas, hacking through cars and don’t mind a shorter playtime. Well then, man, do I have the game for you.

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Score: 9/10

By Dayne “Anjel” Cody
@DayneCody